Living on the Future Edge: Windows on Tomorrow
By Ted McCain, Ian Jukes, and Lee Crockett
Living on the Future Edge challenges school leaders to rethink longstanding paradigms and transform pedagogy for tomorrow’s learners. Apple Computer, Inc. co-founder Steve Wozniak’s foreword underscores the overwhelming need to adjust traditional instruction to fit today’s high-tech world. The book explores this new landscape and offers a compelling vision for the future through the lens of four exponential trends that educators cannot ignore.
Understanding the Digital Generation: Teaching and Learning In the New Digital Landscape
By Ian Jukes, Ted McCain, and Lee Crockett
Inspiring thoughtful discussion that leads to change, this provocative resource for teachers and administrators examines how the new digital landscape is transforming learners and learning. It makes the case for rethinking teaching processes in the face of these emerging developments within an environment of standards, accountability, and high stakes testing, and for providing informed leadership that supports 21st-century learning. This text provides powerful chapter-opening quotes, built-in questions, and additional tools to generate reflective dialogue and an open exchange of ideas.
Literacy Is Not Enough: 21st Century Fluencies For the Digital Age
By Lee Crockett, Ian Jukes, and Andrew Churches
Educating students to traditional literacy standards is no longer enough. If students are to thrive in their academic and 21st century careers, then independent and creative thinking hold the highest currency. Students must master a completely different set of skills to succeed in a culture of technology-driven automation, abundance, and access to global labor markets. The authors present an effective framework for integrating comprehensive literacy or fluency into the traditional curriculum.
Making School A Game Worth Playing: Using Digital Games in the Classroom
By Ryan Schaaf and Nicky Mohan
Kids today live in a digitally connected world. Prepare your students for the new global economy by leveraging the technology they love and understand best. This straightforward, easy-to-follow guide helps you build essential 21st Century skills using digital video games. Ryan Schaaf and Nicky Mohan provide a cutting-edge, research-based approach – built around time-honored instructional practices. Step-by-step strategies help you easily find, evaluate, and integrate digital games into your existing lesson plans or completely redesign your classroom.
Digital Storytelling in the Classroom: New Media Pathways to Literacy, Learning, and Creativity
By Jason Ohler
Digital storytelling empowers your students to be confident communicators and creators of media as they gain essential 21st-century literacy skills and reach deeper understandings in all areas of the curriculum. Aligned with refreshed ISTE and Common Core standards, this new edition of Digital Storytelling in the Classroom includes practical techniques for combining storytelling with your curriculum and tips for exploring effective storytelling principles through emerging digital media as well as via traditional literacy skills in reading, writing, speaking, and art.
Digital Community, Digital Citizen
By Jason Ohler
Best-selling author, educator, and futurist Jason Ohler challenges all readers to redefine our roles as citizens in today’s globally connected infosphere. In exploring the various aspects of digital citizenship, he aligns its pedagogy with the ISTE standards definition. The book uses an “ideal school board” device to address fears, opportunities, and the critical issues of character education. Rich with examples, professional development and classroom exercises, resources, and policy perspectives, this book will resonate with educators, parents, and anyone interested in the merging of education with technology and its impact on our children.
Teaching For Tomorrow: Teaching Content and Problem Solving Skills
By Ted McCain
Through first-hand experience, author and educator Ted McCain concisely lays out the argument for preparing students for their world, guiding them to become independent and successful critical thinkers. Teaching for Tomorrow brings everyday life encounters and situations as text to the classroom, challenging students to engage more deeply in their learning and teachers in their teaching. By eliminating the typical stand and deliver approach, McCain hopes educators will now focus on using instruction that allows students to create knowledge for themselves.
Teaching the Digital Generation: No More Cookie Cutter High Schools
By Frank Kelly, Ted McCain, and Ian Jukes
Preparing students to meet the demands of a constantly changing, technology-driven environment presents today’s educators with unique challenges. This innovative resource demonstrates how traditional, industrial-type high schools have become outdated and helps school leaders plan facilities and curriculum in ways that benefit students’ academic development and performance. Examine how educators can address the learning needs of secondary students by designing and implementing new instructional models and technology infrastructure.
Getting It Right: Aligning Technology Initiatives To Measurable Student Results
By Matt McClure, Randolph MacLean, and Ian Jukes
This book is designed to help educational leaders, decision makers, and teachers wade through the complexities of aligning technology planning with learning goals. Organized around a problem-solving model based on solution fluency, the authors outline how to address standards, improve test scores, foster relevant professional development, and provide measurable accountability for technology expenditures.
Learning How the Brain Learns
By Mark Treadwell
Imagine if we understood how our brain learns! What this would do would allow us to optimize the learning process and provide greater equity for all learners to learn more efficiently and effectively. This FREE, downloadable multimedia resource presents the first scientific model for how the brain learns and it is nothing like what we ever expected. With four integrated learning systems, each using a unique combination of brain cells and brainwaves and each having its own memory system, the brain’s extraordinary capability is finally unearthed. This unique resource presents the story of your brain and how it learns and how everyone can learn much more effectively and efficiently.
Using Digital Games as Assessment and Instruction Tools
By Ryan Schaaf
Combine hard work and deep fun in classrooms with digital game-based learning. Students of the always-on generation gain information through different tools and learn differently than generations before them. Discover how to incorporate digital games and use them to craft engaging, academically applicable classroom activities that address content standards and revitalize learning for both teachers and students.