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Six Alternatives To Book Reports

This article written by John Spencer on his blog on September 22, 2014 offers some interesting ways to engage students in writing book reports using digital tools.  

Posted by Sherwen Mohan

Original Source 

When I was a kid, I hated book reports. I hated filling out a form describing what I read. I wasn’t a fan of artsy crafty alternatives, like cereal box projects or dioramas. What I did love, though, was geeking out on what I read. I loved arguing about who was better, what they should have done, etc. I loved making mash-ups and fan fiction. So, with that in mind, I have created some visual writing ideas that are alternatives to the standard book report. This allows students to explore their favorite trends in books.

What makes this fun is that kids get to rethink the role of the setting in the book. Sometimes it helps to start with a simpler question like, “How did the setting shape the character?” However, this is a more creative variant of that question. I love the notion of universes colliding and characters exploring their shared experiences.

I’ve always thought it would be cool if Ira Glass would interview the entire Weasely family. The antagonist is arrested at the end of the book. Write a question-and-answer interrogation. 

Write a review. Consider things like the plot and pacing (did it keep you engaged?), the characters (did they actually develop and were they realistic?) the setting (was it a place you would wand to be?), and the author’s writing style.

A Few More 

I have a few other ideas that I’ve never tested out. I’m not sure if they would work well. Create a TED Talk from the perspective of one of the characters.

Enter the world of your story and write an editorial about the character’s actions.
Look at the Periodic Table of Storytelling and identify the tropes.
Write a movie pitch for your book. Explain how the movie will be similar and different and why it might work well in that format. Just add ninjas. Retell the story with ninjas. How does that change the work?

If you find the visual writing ideas intriguing, they are part of a larger social publishing platform called Write About. We haven’t launched yet, but when we do, we’ll be taking student publishing to a whole new level.

John Spencer is a teacher, author, speaker, and incessant doodler. He is the co-author of Wendell the World’s Worst Wizard and the co-founder of Write About. He is passionate about helping students develop into better writers and deeper thinkers.

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8 Tips to Create a Twitter-Driven School Culture

Thanks to Joe Manko, Liberty Elementary School principal, for inspiring this blog post during an impromptu edcamp at #SXSWEdu this year. For an example of a school trying to create a connected culture through Twitter, follow Liberty Elementary’s hashtag and jump into the conversation.

Posted by Sherwen Mohan

Original Source

Twitter is one of the most powerful tools that you can use for your professional development — 24/7. It’s estimated that hundreds of thousands of educators around the world are currently using Twitter to connect, share, and collaborate.

While it’s fantastic that educators are flocking to Twitter, many of them still feel even more alone and isolated within their own school and district. There’s an unfortunate inverse trend I’ve noticed in education: the more connected you are on Twitter, the less support and collaboration you tend to have within your school.

So I ask — why can’t we have both? Why can’t we be connected virtually and face-to-face? What’s stopping us from using Twitter to support and collaborate with our colleagues? Although many of you may teach in rooms with closed doors, there is no reason not to connect with your colleagues through Twitter. Here’s how administrators can help move this needle.

Creating a More Connected Culture

1. Model First

First and foremost, you need to model the change you want to see in your school. It never works to just tell people to do something that you don’t even want to or are too scared to do. Here is my favorite collection of getting-started resources out there. And remember, you’re going to make mistakes. Don’t get down on yourself — embrace the mistakes and tweet on.

2. Display Your Twitter Handle

It may sound simple, but make sure you add your @name on Twitter to your email signature, your voicemail, and your school website. As a good rule of thumb, wherever you list your phone number or email, display that handle.

3. Offer Real-Time Encouragement

Take a minute or two out of your day and scan your staff’s tweets. Favorite, reply to, and retweet them to show public encouragement.

4. Transform Your Faculty Lounge

Display the real-time flow of tweets from your staff or school hashtag on a screen. If this is a hit, consider doing it in other places within your school. Note: There are many cool (and somewhat free) services that display hashtags. Check out TweetbeamVisible Tweets, or Twitterfall.

5. Encourage Backchannels

During meetings and professional-development sessions, encourage your staff to use Twitter as a backchannel. Not sure what a backchannel is? Read this post. And remember — model this, and be an active participant in the backchannel.

6. Create a Speaker Series

Invite guest speakers (in person or virtually) to talk about the power of Twitter. Sometimes, the adoption of new technology can only work when people hear it from others in their role or people that they admire.

7. Conduct a Twitter Chat for Staff to Participate

Twitter chats are a great way to get your staff to collaborate in real-time around specific themes or questions. Pick a day of the week and time, and let your staff know about that chat. Here’s some helpful information on how to create a school-wide Twitter chat. Tip: Make sure your staff gets to pick the weekly topic.

8. Create a Twitter Team

You can’t do all of this alone. Recruit a team and meet with them regularly to do things like:

  • Survey staff: Information is powerful. As a first step, you may want to create a quick survey to see how many people in your building are either currently using Twitter or have interest in using Twitter. Then ask about their specific challenges or concerns. Make sure to read their answers, provide support, and address those concerns.
  • Create goals: Here’s a Google doc listing some sample goals that you can customize for your school. Feel free to edit the doc and add your specific goals, too. Start brainstorming questions like: What does success look like? In the short or long term?
  • Provide incentives: This is the fun part. Some ideas:
    • Highlight the most improved Twitter user at an assembly or school gathering.
    • Have a friendly competition with Klout scores or for the person who collaborates and helps others in your school or district the most (this can be measured by replies and your school hashtag).
    • Simply tweet a “Follow Friday” (a tweet using the #FF hashtag) that recognizes specific staff on Twitter, or highlight staff in your internal newsletter or your website.
    • Work with local businesses to donate products. The more staff members tweet using a specific school hashtag, the more eligible they become to win the prize. This can be weekly, monthly, or quarterly.

These are not by any means all of the things you can to do to create a more connected culture in your school. Try some, try all of them, or do your own thing — just make sure to share what you’re up to in the comments below — and on Twitter, of course! My friend Adam Bellow once reminded me, “Not sharing is selfish.” Make sure you tell your story — it might just inspire others to do the same. 

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Hattie Ranking: Influences & Effect Sizes Related To Student Achievement

Dr. John Hattie, from the University of Melbourne in Australia, has written several incredible books, including his latest one – Visible Learning and the Science of How We Learn. His books represents the largest-ever collection of evidence-based research about the strategies and approaches that work and the strategies and approaches that don’t work in improving learning in the classroom. Hattie’s books are amazing – he has done more than 1000 meta-analyses of tens of thousands of studies that involved tens of millions of students that shows the effect size of using different instructional strategies. An effect size is a quantitative measure of the effectiveness of using a specific teaching and learning strategy. He has identified the effect size of more than 50 educational strategies used today – some of which have been in use for 100 years. His research is remarkable because it definitively dismisses some of the longstanding beliefs, assumptions and practices that continue to be used in the classroom today.

Posted by Ian Jukes

Original Source

http://visible-learning.org/hattie-ranking-influences-effect-sizes-learning-achievement/

John Hattie developed a way of ranking various influences in different meta-analyses according to their effect sizes. In his ground-breaking study “Visible Learning” he ranked those influences which are related to learning outcomes from very positive effects to very negative effects on student achievement. Hattie found that the average effect size of all the interventions he studied was 0.40. Therefore he decided to judge the success of influences relative to this ‘hinge point’, in order to find an answer to the question “What workAs best in education?”

Hattie studied six areas that contribute to learning: the student, the home, the school, the curricula, the teacher, and teaching and learning approaches. But Hattie did not merely provide a list of the relative effects of the different influences on student achievement. He also tells the story underlying the data. He found that the key to making a difference was making teaching and learning visible. He further explained this story in his book “Visible learning for teachers“.

Here is an overview of the Hattie effect size list that contains 138 influences and effect sizes across all areas related to student achievement. The list visualized here is related to Hattie (2009) Visible Learning. Hattie constantly updates this list with more meta studies. You can find an updated version in Hattie (2011) Visible Learning for Teachers.

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5 Tools for Helping Students Find Creative Commons Images

I’ve really enjoyed the articles posted by from fractuslearning.com – lots of very topical, useful stuff. This is a terrific September 22, 2014 article by Wade Gegan. Note that some of the sites do bring up commercial images. I found that Photo Pin and Flickr were pretty much the “F Word”…free!!!

Posted by Ian Jukes

Original Source
 

Overview

Photos, logos, graphics and images are an important part of any multimedia creation that students produce. A few well placed, high quality images ca

n transform class work from amateur to spectacularly professional. So, unless you plan on taking your own photographs or creating your own artwork, finding legitimate Creative Commons images is an essential digital skill.

To help students (and teachers) navigate and understand the often confusing space that is digital copyright, here are five tools that we recommend using to to search, reference, attribute and download Creative Commons images.

1. Photo Pin

Photo Pin is one of the best tools for using with students for both the results it returns and its focus on correct image attribution. My favorite feature is to sort results by what they call ‘interestingness’, this places the images that just look great first. When selecting an image, you are given links to download all image sizes as well as a ready made html block giving the correct reference and attribution to the image creator.

2. Iconfinder

Iconfinder is a little different to other Creative Commons image searches as it specializes in returning icons and logos. The tools is especially useful if students are looking for well known brand logos or are trying to find generic glyphs and symbols to place in their work. I find the detailed filtering options especially useful in Iconfinder, allowing you to refine results by styles such as flat, handdrawn, 3D and much more.

3. Pixabay

Pixabay is a very popular image search tool among educators due to its huge catalogue of hand picked photos, vectors and art illustrations. One feature that can help students think outside the box when searching, is the ability to browse by tags. This means students can find an image close to what they want and then click associated tags to find similar images.

4. Flickr (Creative Commons)

The original and some would say the best source for Creative Commons images, Flickr has an amazing selection of amateur and professional Creative Commons photos available for use. Although the level of filtering and browsability may not be as full featured as Photo Pin or Pixabay, the interface is beautiful and slick and it is a wonderful experience to browse.

5. Freepik

Created originally for graphic and web designers, Freepik’s image collection revolves more around vectors, icons and illustrations. These graphic designs and often modern artwork can be used directly by students, but are also an excellent source of inspiration if creating their own digital pieces.

Links and Next Steps

What tools have you used to help students find Creative Commons images? Let us know your picks in the comments below.

Feature image courtesy of Flickr, Giuli-O.

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A Straightforward Guide To Creative Commons

Katie Lepi from Edudemic lays out in simple terms a consumer’s guide to the Creative Commons in this September 14, 2014 article.

Posted by Ian Jukes

Original Source

Enter Creative Commons. (And thank goodness). The Creative Commons licenses allow any internet user to easily understand how they can (and can not) share what they find on the web. The licenses are visual, and if you aren’t sure of what you see on the work you’d like to use, you can refer back to the CC website to see. The handy infographic below gives a pretty thorough overview of the licenses and what they mean. Whether you have a personal blog, a class blog, or your students want to use a photo they’ve found in a presentation, this guide will be super handy!

Guide To Creative Commons Licenses

  • More than 90% of CC photos on the web are not attributed
  • More then 99% of CC photos on the web are not attributed properly!
  • ALL CC licenses allow you to: copy the work, distribute it, display it publicly, make it digital, and shift it verbatim into another digital form (eg: pdf to jpg)
  • ALL CC licenses: Apply worldwide, last for the duration of the copyright, are non revocable, and are not exclusive
  • There are conditions that may be applied beyond that. For example, some say: You must attribute the work, you may not make money off the work, you may not make a derivative of the work, or you may distribute derivative works only under the same license as the original work
  • It is preferable to place your attribution below the photo (for photos), or at the bottom of a blog post (if you’re sharing online).
http://www.edudemic.com/wp-content/uploads/2014/09/creative-common-resource.
http://www.edudemic.com/wp-content/uploads/2014/09/creative-common-resource.
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Gaming

24 Video Games You Can Say Yes To After School

Learning comes in all shapes and sizes. As soon as children arrive home from school they plug into their digital devices to connect and escape. However, learning does not have to stop outside of the classroom. Jeff Haynes, Senior Editor at Common Sense Media provides parents with 24 educational video games children can use for learning. This list also provides a wonderful resource for teachers to provide to parents for learning at home.

Posted by: Ryan Schaaf

Original Source

Summer’s over, and school’s back in session. Time to pull the plug on your kids’ video games, right? Not so fast, Mom and Dad. To the great relief of kids everywhere, it turns out video games and school are not incompatible. New studies on the effects that playing games has on kids indicate positive benefits for learning, thinking, social-emotional skills building, and, yes, even school performance.

Games provide new ways to engage with various subjects, whether it’s learning about math through an air-traffic-control simulator or practicing musical timing with a dance app. So the next time you see your kid playing a strategy or music game, know that he or she may actually be learning history or working on physical fitness. Below, we have recommendations of apps and games to support every subject on your elementary, junior high, or high school student’s schedule.

Math

Elementary School: Math Blaster Online, 7+
Do your little ones need help with equations? Math Blaster Online gives them plenty of practice as they join the Blaster Academy to save the universe using their math skills. It also lets your kids team up with other players to solve problems together in a safe, socially positive online environment.

Middle School: Monkey Tales: The Valley of the Jackal, 10+
The Valley of the Jackal is part of the math-focused Monkey Tales series, which tasks players with taking on a villain named Huros Stultas in his plan to resurrect the ancient Egyptian god Wepwawet. Using logic, strategy, and math skills, players defeat booby traps, fight mummies, and explore underground temples in an attempt to save the world. The game gauges how well your child does with its puzzles, and it ramps up the difficulty accordingly, so there’s always a challenge for players to test what they’ve learned.

High School: Sector 33 App, 12+
Sector 33 gives kids an idea of how math works in the real world, as they take on the role of an air traffic controller, directing flights to San Francisco International Airport. Players must not only gauge distance, time, and the rate of speed of each plane, they also have to balance flight plans, delays, and other complications.

Science

Elementary School: Lifeboat to Mars, 8+
Young scientists can experiment with creating a brand-new ecosystem on Mars to help support terrestrial life on Earth. Players can choose to work on microbes or on animal and plant missions to accomplish the task of terraforming the red planet. Even cooler, once they’ve finished a few missions, players can design their own missions for other players to try.

Middle School: Spore, 11+
Can you design and develop the perfect creature? Spore lets you develop a species from its microscopic origins to an intelligent, social alien life form that can venture into space and interact with other sentient life forms. This is a great way for your young scientist to explore the methods and ideas behind biology.

High School: Solar System for iPad, 13+
Bring stargazing to life for teens with this far-out collection of astronomy facts, photos, and animations. The app focuses on our solar system in particular, with information about the sun, planets, moons, asteroid belts, and more. Kids can learn about gravity, patterns (such as rotations around the sun), and each planet and moon, including facts about diameter, mass, volume, gravity, and atmosphere.

Language Arts

Elementary School: My Reading Tutor, 5+
My Reading Tutor builds on the basics of early reading skills to help strengthen kids’ literacy. Phonics, letter sounds, and more are presented in a fun, engaging manner, and kids can even record their voices as they read stories. Parents can track their children’s progress in the reading tasks to see how well they’re doing and what they need help on.

Middle School: Duolingo App, 12+
Whether your kids need help with a foreign language class or are simply interested in learning a new language, Duolingo can help. In a friendly environment, the app provides practice in basic words, phrases, and sentence structure in six languages. Players can test what they’ve learned against the computer or other players in competitive games or help translate Web pages for other users around the world.

High School: Shakespeare in Bits: A Midsummer’s Night Dream, 13+
Shakespeare is a staple of high school English, but the old English text is challenging.Shakespeare in Bits helps make the Bard more accessible, with animated characters acting out the plays and multiple ways to understand confusing or obscure words.

History/Social Studies

Elementary School: Oregon Trail, 9+
Oregon Trail has been teaching and entertaining kids for more than 40 years. The game continues to innovate through digital versions that provide realistic story lines and context. Players take on the role of a wagon leader directing settlers from Missouri to Oregon in 1800s America while dealing with issues such as disease, food, and weather.

Middle School: Sid Meier’s Civilization V, 11+
With a total of 43 playable civilizations from around the world, Civilization V is an ideal supplement to history class. Players lead a civilization from the Stone Age to the future with a range of political, scientific, or military goals, learning how cultural, ideological, and geographical factors can change a world’s geopolitical landscape.

High School: Tropico 4, 15+
Political analysts frequently talk about unstable or corrupt countries that spring up around the world, but how many times do you get the chance to run your own? Tropico 4 makes you president of your own island and lets you choose factions to appease according to your political goals. A parody of political simulations, Tropico 4 will make teens laugh — and teach them at the same time.

Music

Elementary School: Just Dance: Disney Party, 5+
You don’t have to be a fan of Disney classics such as “It’s a Small World” to love Just Dance: Disney Party. Players imitate characters on-screen that are dancing to hit songs from Disney movies and TV shows. The completely contagious game teaches how movement and music work together in a fun, social environment.

Middle School: GarageBand, 10+
GarageBand has exactly what fledgling musicians need to take their music to the next level. Kids can record vocals and instruments and mix tracks to create — and share — new songs while learning essential audio-engineering and composition skills. It’s like having a professional recording studio in the palm of your hand.

High School: The Beatles: Rock Band, 14+
The Beatles created classic, timeless music, and this Rock Band will take teens on a magical mystery tour of their entire career. Similar to the other Rock Band games, you can sing and play drums, bass, or guitar on 45 remastered Beatles tracks. 

Art

Elementary School: Art Academy, 8+
Art Academy is more than a video game — it’s a fun art tutorial. The game walks you through the basics of drawing, shading, and other skills so you can apply them to real-life creations.

Middle School: Scribble Press App, 10+
With more than 500 writing and drawing tools and 50 pre-made story templates, Scribble Presslets kids write and illustrate their own tales. This is kid-led learning at its creative best, as kids choose which type of writing or storytelling they want to try — for example, greeting cards or full books — as well as whether they prefer private sharing or online or print publishing.

High School: Scoot & Doodle, 13+
If you’re looking for a way for kids to collaborate on artwork or projects, Scoot & Doodle is the solution. Teens can gather up to nine Google+ friends to work on a single shared artwork, communicate their ideas via video and voice chat, and share the final products via social media channels.

PE

Elementary School: Zumba Kids, 6+
Want to get your little ones’ blood flowing? Zumba Kids takes kid-friendly songs from pop artists and lets them perform 30 routines in a wide variety of dance genres. Plus, they get to imitate the kids dancing on-screen, who provide lots of positive reinforcement through each song.

Middle School: Wii Fit U, 10+
Wii Fit U turns getting physically fit into a game. In between the many mini-games and activities, kids will learn that moving their bodies can be fun and yield meaningful results. Wii Fit U comes with a pedometer to help track your steps taken, calories burned, and distance traveled so you can make fitness progress even away from the game.

High School: Dance Central 3, 13+
The most advanced dance game on the market, Dance Central 3 tracks every bit of your body, making you a better dancer as you perform routines for more than 60 popular songs. This game includes a new story mode for dancers to move through, as well as a dance tournament for up to eight players and even a fitness mode that acts as a serious workout for dedicated players.

Social Skills

Elementary School: Sesame Street: Once Upon A Monster, 6+
Parents who want to make sure their kids learn about friendship, generosity, and other positive life skills should look no further than Sesame Street: Once Upon A Monster. An interactive experience wherein players engage with characters from the show, the game teaches as it lets kids play active roles in stories and participate in entertaining games.

Middle School: Thomas Was Alone, 10+
Thomas Was Alone is a unique puzzle game. It doesn’t focus on graphics, complex control schemes or tense gameplay; instead, the two-dimensional game tells a story about friendship and human relationships. With humor, well-paced storytelling, and an emphasis on diversity and trusting others, Thomas Was Alone will stay in players’ minds long after they’ve finished it.

High School: Papers, Please, 15+
Papers, Please manages to meld social and historical commentary with an exercise in making ethical decisions and navigating their consequences, forcing you to think during every portion of the game. Players take on the role of an immigration inspector in a communist nation, approving or rejecting applicants seeking to enter the country. As political events change throughout the story, players will need to handle situations such as terrorist attacks, asylum seekers, and the undocumented while also dealing with the effects of their choices. 

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5 Steps To a Problem-solving Classroom Culture

This article was originally written by Laura Devaney for eSchool News on September 17, 2014.  It outlines five steps to building a problem-solving culture. These include Conjecture, Communications, Collaboration, Chaos and Celebration.

Posted by Ian Jukes

Original Source
 

Problem solving is one of today’s top skills—students who apply problem-solving strategies in the classroom are building important talents for college and the workforce. The math classroom is one of the best places to help students build these skills.

Creating a culture of problem solving in a math classroom or in a school involves prompting students and educators to think a little differently and systemically.

“The world does not need more people who are good at math,” said Gerald Aungst [2], supervisor of gifted and elementary mathematics in Pennsylvania’s Cheltenhamn Township Schools. “What the world needs are more problem solvers and more innovators.”

“We want people who are innovators, and don’t assume that what people tell them is impossible is impossible,” Aungst said during an edWeb leadership webinar [3].

One of the most important mindsets comes in realizing that, even in math, the context of a statement makes all the difference. Students should understand more than just the mechanics of math, Aungst said—they should investigate the context, the meaning, and how math problems and concepts work in a particular situation.

The five steps to building a problem-solving culture aren’t quick fixes or easy tips, Aungst said, but can be impactful when applied with the bigger picture of the classroom environment in mind.

Conjecture

“Our need to have things explained is as strong an impulse in our kids, and in us, as being hungry and thirsty,” Aungst said. “The problem with how we usually teach math is that we take all that wondering away.”

Educators usually teach math by laying out the facts, showing them processes, and asking students to practice until they achieve “mechanical perfection”–students have nothing to wonder about.

“One element of conjecture is being able to provoke that sense of wonder in kids, and allowing them to look for explanations and let that drive keep them engaged,” Aungst said.

But it goes deeper than that, he said.

“It’s about students not just solving problems–it’s about them looking for problems, too,” he added. “Innovators are looking for problems and they try to solve them before anyone even realizes the problem exists. We need innovators. Math class is a great place to start doing that.”

Educators should strive to avoid ending with the answer. Instead, they should ask students why they think the answer is what it is, how they arrived at the answer, if other answers are possible, if other methods of solving are possible, if students encountered difficulty, and if so, how they overcame it.

Digital tools to support conjecture include:
http://data.gov [4]
http://edte.ch/blog/maths-maps [5]
http://www.geogebra.org [6]

Communication

When students are able to explain their thought processes and understanding, their own knowledge increases.

One way to promote better math learning is to think of math as if it were a foreign language.

“If all we’re doing is teaching students how to move the symbols around and get an answer out of it, without embedding meaning into that, then the meaning behind the math is completely lost,” he said. “Learning how to do math is like learning how to read a foreign language.”

Students should be able to explain, in their own words, what numbers and symbols mean and represent.

Instead of asking students to show their work, ask them to convince mathematical experts that their solution is a good one–students understand what they do, but communicating it to someone else is a challenge.

Digital tools for communication include:
Infographics such as http://piktochart.com [7] and http://infogr.am [8]
Social media (speaking to others about the math students are doing)
YouTube and Vine
Classroom blogs

Collaboration

“Problem solving in the real world is nearly always collaborative,” Aungst said. “In fact, competition might even serve to dampen innovation. We want to get our kids working together.”

Working together inspires students to consider other points of view and other approaches to problems. This, in turn, informs, and may change, their thinking.

Educators could begin with a “You, Y’all, We” approach: present the problem first, and let students work on that problem individually. They’ll struggle, Aungst said, but that’s OK. Then, move to small-group discussion, before involving the whole class in the discussion or in solving the problem.

Aungst also recommends the “three before me” strategy, in which students consult three other resources or people before bringing an “unsolvable” problem to their teacher.

Digital tools for collaboration and building classroom teams include:
Wikis and Google Sites
Google Classroom
Skype and Google Hangouts
Wiggio
Edmodo

Chaos

As odd as it seems, chaos promotes learning and discovery, Aungst said.

“What it really is about is the fact that problem solving is messy–it’s not a linear step-by-step,” he said. “Real world problem solving is a messy thing.”

Students should struggle in productive ways, and if they’re not, instruction isn’t particularly effective. In short, they need “cognitive sweat,” Aungst said.

Digital tools to support chaos include:
http://enlvm.usa.edu [9]
http://ohiorc.org/for/math/stella [10]
http://mathpickle.com [11]

Celebration

Educators should celebrate students’ growth, successes, “and even their failures, and what you can learn from their failures,” Aungst said.

Sometimes, a “catch me if you can” strategy works well. Educators tell students they plan to make mistakes, and students must try to identify those mistakes. This makes it safe for students to point out errors.

“It’s really important that you validate effort, and not answers,” he said. “It’s really important that we recognize that the students who start out as the smartest at the beginning of the year may not be the smartest at the end of the year.”

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6 Ways Technology is Changing Education for the Better

Posted by Nicky Mohan

Original Source

Technology is disruptive. Education technology is in a whole new league. Breaking down the traditional barriers of the school system, it has led to revolutionary changes in the education sector. Where once the golden rule of the classroom was “no talking”, we now have teachers encouraging open collaboration. Where once we had students falling behind without being noticed, we now have systems pinpointing a student’s weaknesses and providing instant help. Where once all communication between student and teacher was lost once outside the classroom, we now have social media to connect at all times. It’s simply indisputable that technology is impacting education for the better, and while some remain sceptical, the proof is in the pudding.

1. It’s Making Learning Personal

One of the biggest benefits of education technology is its ability to facilitate one-to-one instruction. Long considered the most effective form of teaching, it has been deemed an impossibility given the ratio of teachers to students in our system. Technology makes it possible to reach every single student on a personal level, delivering personalized resources and a personalized learning experience to every single student. Fishtree does this by assessing students’ Learning DNA, generating resources specific to their needs, and tracking student progress on a continuous basis, with instant help at hand.

2. It’s Making Learning Adaptive

In much the same way as personalization, adaptive learning keeps the focus on the students, moving with their rhythm, adapting to their every need. Technology has allowed us to keep students learning at their own pace, in their own way, tailoring the learning experience as it continues. Fishtree’s adaptive platform identifies a student’s learning path, provides tailored resources, tracks a student’s learning, and ensures every specified target is reached in an adaptive way.

3. It’s Making Learning Mobile

Technology has finally given learning the legs it needed to ensure the process never comes to a halt. Through the use of mobile technology like Fishtree, educators can keep students learning long after leaving the school gates. Through the use of personalized resources and lessons, students are encouraged to indulge in independent learning and self-assessment, fueling their creativity and critical thinking skills.

4. It’s Making Learning Social

In a world increasingly dominated by social media, integrating social networking in education and encouraging positive collaboration is more important than ever. Technology has given us the key to bringing the social aspect into learning, along with the added bonus of keeping educators, students, and peers connected. Fishtree gives educators and students a safe, monitored, social media-based feature that encourages open, respectful collaboration at all times, further promoting the importance of digital citizenship and online safety.

5. It’s Making Learning Transparent

While technology certainly makes it easier to facilitate better learning, it goes a step further, giving educators complete transparency into the learning process. With the help of technology, we can now see exactly how each student is learning, using what resources, and at what pace. Fishtree provides key insights into student learning, identifying the specific path taken by each, and translating the personalization process step-by-step, keeping the teacher involved at all times.

6. It’s Making Teaching Easier

There’s nothing easy about teaching. Simultaneously acting as counsellor, mediator, parent, supervisor, educator and nurturer is never going to be easy. Yet the administrative duties of teachers have piled high in recent years in response to state demands. Technology can take the pressure off by tracking student progress and performance for you, building an organized system of student portfolios. What’s more, a platform like Fishtree offers a lesson planner with millions of standard-aligned resources at the ready, saving a lot of precious time. While it could never replace the key instructor in the classroom, technology really does make the process a whole lot easier.

About the author:
Lorna Keane is a teacher of French, English and ESL. She specializes in language teaching and has taught in second and third-level institutions in several countries. She holds a B.A in languages and cultural studies and an M.A in French literature, theory and visual culture. Subscribe to her blog or follow her on Twitter.

Image credits: Brad Flickinger  / CC BY 2.0

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Memory: Why Cramming For Tests Often Fails

Posted by Nicky Mohan

Original Source
 

We’ve all had to face a tough exam at least once in our lives. Whether it’s a school paper, university final or even a test at work, there’s one piece of advice we’re almost always given: make a study plan. With a plan, we can space out our preparation for the test rather than relying on one or two intense study sessions the night before to see us through.

It’s good advice. Summed up in three words: cramming doesn’t work. Unfortunately, many of us ignore this rule. At least one survey has found that 99% of students admit to cramming.

You might think that’s down to nothing more than simple disorganisation: I’ll admit it is far easier to leave things to the last minute than start preparing for a test weeks or months ahead. But studies of memory suggest there’s something else going on. In 2009, for example, Nate Kornell at the University of California, Los Angeles, found that spacing out learning was more effective than cramming for 90% of the participants who took part in one of his experiments – and yet 72% of the participants thought that cramming had been more beneficial. What is happening in the brain that we trick ourselves this way?

It’s better to spread out revision before the big exam (comedy_nose/Flickr/CC BY 2.0)

Studies of memory suggest that we have a worrying tendency to rely on our familiarity with study items to guide our judgements of whether we know them. The problem is that familiarity is bad at predicting whether we can recall something.

Familiar, not remembered

After six hours of looking at study material (and three cups of coffee and five chocolate bars) it’s easy to think we have it committed to memory. Every page, every important fact, evokes a comforting feeling of familiarity. The cramming has left a lingering glow of activity in our sensory and memory systems, a glow that allows our brain to swiftly tag our study notes as “something that I’ve seen before”. But being able to recognise something isn’t the same as being able to recall it.

Different parts of the brain support different kinds of memory. Recognition is strongly affected by the ease with which information passes through the sensory areas of our brain, such as the visual cortex if you are looking at notes. Recall is supported by a network of different areas of the brain, including the frontal cortex and the temporal lobe, which coordinate to recreate a memory from the clues you give it. Just because your visual cortex is fluently processing your notes after five consecutive hours of you looking at them, doesn’t mean the rest of your brain is going to be able to reconstruct the memory of them when you really need it to.

Merely thinking hard about what’s on the blackboard isn’t enough to make learning actually happen (Thinkstock)

This ability to make judgements about our own minds is called metacognition. Studying it has identified other misconceptions too. For instance, many of us think that actively thinking about trying to learn something will help us remember it. Studies suggest this is not the case. Far more important is reorganising the information so that it has a structure more likely to be retained in your memory. In other words, rewrite the content of what you want to learn in a way that makes most sense to you.

Knowing about common metacognitive errors means you can help yourself by assuming that you will make them. You can then try and counteract them. So, the advice to space out our study only makes sense if we assume that people aren’t already spacing out their study sessions enough (a safe assumption, given the research findings). We need to be reminded of the benefits of spaced learning because it runs counter to our instinct to relying on a comforting feeling of familiarity when deciding how to study

Put simply, we can sometimes have a surprising amount to gain from going against our normally reliable metacognitive instinct. How much should you space out your practice? Answer: a little bit more than you really want to.

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20 Collaborative Learning Tips & Strategies For Teachers

This article by Miriam Clifford for Te@chThought was originally published in 2011 and updated on September 23, 2014 identifies 20 ways to include best practices for collaborative learning in the classroom.

Posted by Ian Jukes

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There is an age old adage that says “two heads are better than one”.  Consider collaboration in recent history:  Watson and Crick or Page and Brin (Founders of Google). But did you know it was a collaborative Computer Club about basic programming at a middle school that brought together two minds that would change the future of computing?

Yes, those two were of course Bill Gates and Paul Allen, the founders of Microsoft.

Collaborative learning teams are said to attain higher level thinking and preserve information for longer times than students working individually.  Why is this so?

Groups tend to learn through “discussion, clarification of ideas, and evaluation of other’s ideas.” Perhaps information that is discussed is retained in long term memory.  Research by Webb suggests that students who worked collaboratively on math computational problems earned significantly higher scores than those who worked alone.  Plus, students who demonstrated lower levels of achievement improved when working in diverse groups.

Collaborative learning teams are said to attain higher level thinking and preserve information for longer times than students working individually.

Many consider Vygotsky the father of “social learning”.  Vygotsky was an education rebel in many ways.  Vygotsky controversially argued for educators to assess students’ ability to solve problems, rather than knowledge acquisition. The idea of collaborative learning has a lot to do with Vygotsky’s idea of the “zone of proximal development”.  It considers what a student can do if aided by peers and adults. By considering this model for learning, we might consider collaboration to increase students’ awareness of other concepts.

What are some ways to include best practices for collaborative learning in our classroom?

1. Establish group goals

Effective collaborative learning involves establishment of group goals, as well as individual accountability. This keeps the group on task and establishes an unambiguous purpose. Before beginning an assignment, it is best to define goals and objectives to save time.

2. Keep groups midsized

Small groups of 3 or less lack enough diversity and may not allow divergent thinking to occur. Groups that are too large create “freeloading” where not all members participate. A moderate size group of 4-5 is ideal.

3. Establish flexible group norms

Research suggests that collaborative learning is influenced by the quality of interactions.  Interactivity and negotiation are important in group learning. In the 1960’s studies by Jacobs and Campbell suggested that norms are pervasive, even deviant norms were handed down and not questioned.

If you notice a deviant norm, you can do two things:  rotate group members or assist in using outside information to develop a new norm.  You may want to establish rules for group interactions for younger students. Older students might create their own norms. But remember, given their durable nature, it is best to have flexible norms.  Norms should change with situations so that groups do not become rigid and intolerant or develop sub-groups.

4. Build trust and promote open communication

Successful interpersonal communication must exist in teams. Building trust is essential.Deal with emotional issues that arise immediately and any interpersonal problems before moving on. Assignments should encourage team members to explain concepts thoroughly to each other.Studies found that students who provide and receive intricate explanations gain most from collaborative learning. Open communication is key.

5. For larger tasks, create group roles

Decomposing a difficult task into parts to saves time. You can then assign different roles. A great example in my own classroom was in science lab, fifth grade student assumed different roles of group leader, recorder, reporter, and fact checker.  The students might have turns to choose their own role and alternate roles by sections of the assignment or classes.

6. Create a pre-test and post-test

A good way to ensure the group learns together would be to engage in a pre and post-test. In fact, many researchers use this method to see if groups are learning. An assessment gives the team a goal to work towards and ensures learning is a priority. It also allows instructors to gauge the effectiveness of the group. Changes can be made if differences are seen in the assessments over time. Plus, you can use Bloom’s taxonomy to further hone in on specific skills.

Individuals should also complete surveys evaluating how well the group functioned. “Debriefing” is an important component of the learning process and allows individuals to reflect on the process of group learning.

7. Consider the learning process itself as part of assessment

Many studies such as those by Robert Slavin at Johns Hopkins have considered how cooperative learning helps children develop social and interpersonal skills. Experts have argued that the social and psychological effect on self-esteem and personal development are just as important as the learning itself.

In terms of assessment, it may be beneficial to grade students on the quality of discussion, engagement, and adherence to group norms. Praise younger groups for following collaborative learning standards. This type of learning is a process and needs explicit instruction in beginning stages. Assessing the process itself provides motivation for students to learn how to behave in groups. It shows students that you value meaningful group interactions and adhering to norms.

8. Consider using different strategies, like the Jigsaw technique.

The jigsaw strategy is said to improve social interactions in learning and support diversity. The workplace is often like a jigsaw. It involves separating an assignment into subtasks, where individuals research their assigned area.  Students with the same topic from different groups might meet together to discuss ideas between groups.

This type of collaboration allows students to become “experts” in their assigned topic. Students then return to their primary group to educate others. Here are some easy steps to follow the Jigsaw approach.  There are other strategies discussed here by the University of Iowa, such as using clusters, buzz groups, round robin, leaning cells, or fish bowl discussions.

9. Allow groups to reduce anxiety

When tackling difficult concepts, group learning may provide a source of support.  Groups often use humor and create a more relaxed learning atmosphere that allow for positive learning experiences.  Allow groups to use some stress-reducing strategies as long as they stay on task.

10. Establish group interactions

The quality of discussions is a predictor of the achievement of the group.  Instructors should provide a model of how a successful group functions.  Shared leadership is best.  Students should work together on the task and maintenance functions of a group. Roles are important in group development. Task functions include:

  • Initiating Discussions
  • Clarifying points
  • Summarizing
  • Challenging assumptions/devil’s advocate
  • Providing or researching information
  • Reaching a consensus

Maintenance involves the harmony and emotional well-being of a group. Maintenance includes roles such as sensing group feelings, harmonizing, compromising and encouraging, time-keeping, relieving tension, bringing people into discussion, and ore.

11. Use a real world problems

Experts suggest that project-based learning using open-ended questions can be very engaging.  Rather than spending a lot of time designing an artificial scenario, use inspiration from everyday problems. Real world problems can be used to facilitate project-based learning and often have the right scope for collaborative learning.

12. Focus on enhancing problem-solving and critical thinking skills

Design assignments that allow room for varied interpretations.  Different types of problems might focus on categorizing, planning, taking multiple perspectives, or forming solutions. Try to use a step-by step procedure for problem solving. Mark Alexander explains one generally accepted problem-solving procedure:

  1. Identify the objective
  2. Set criteria or goals
  3. Gather data
  4. Generate options or courses of action
  5. Evaluate the options using data and objectives
  6. Reach a decision
  7. Implement the decision

13. Keep in mind the diversity of groups

Mixed groups that include a range of talents, backgrounds, learning styles, ideas, and experiences are best. Studies have found that mixed aptitude groups tend to learn more from each other and increase achievement of low performers. Rotate groups so students have a chance to learn from others.

14. Groups with an equal number of boys and girls are best

Equally balanced gender groups were found to be most effective.  Some research suggests that boys were more likely to receive and give elaborate explanations and their stances were more easily accepted by the group.  In majority male groups girls were ignored.  In majority girl groups, girls tended to direct questions to the boy who often ignored them.  You may also want to specifically discuss or establish gender equality as a norm.  This may seem obvious, but it is often missed.  It may be an issue you may want to discuss with older students.

15. Use scaffolding or diminished responsibility as students begin to understand concepts.

At the beginning of a project, you may want to give more direction than the end.  Serve as a facilitator, such as by gauging group interactions or at first, providing a list of questions to consider. Allow groups to grow in responsibility as times goes on.  In your classroom, this may mean allowing teams to develop their own topics or products as time goes on.  After all, increased responsibility over learning is a goal in collaborative learning.

16. Include different types of learning scenarios

Studies suggests that collaborative learning that focuses on rich contexts and challenging questions produces higher order reasoning.  Assignments can include laboratory work, study teams, debates, writing projects, problem solving, and collaborative writing.

17. Technology makes collaborative learning easier

Collaboration had the same results via technology as in person, increased learning opportunities. Try incorporating free savvy tools for online collaboration such as Stixy, an online shared whiteboard space, Google groups, or Mikogo for online meetings. Be aware that some research suggests that more exchanges related to planning rather than challenging viewpoints occurred more frequently through online interactions.

This may be because the research used students that did not know one another. If this is your scenario, you may want to start by having students get to know each other’s backgrounds and ideas beforehand on a blog or chat-board.

18. Keep in mind the critics

As with any learning strategy, it’s important to have a balanced approach.  Cynics usually have a valid point. A recent New York time article, cites some criticism of collaboration for not allowing enough time for individual, creative thinking. You may allow some individual time to write notes before the groups begin.  This may be a great way to assess an individual grade.

19. Be wary of “group think”

While collaborative learning is a great tool, it is always important to consider a balanced approach. At times, group harmony can override the necessity for more critical perspectives. Some new research suggests that groups favored the more confident members. Changing up groups can help counter this problem.

20. Value diversity

Collaborative learning relies on some buy in.  Students need to respect and appreciate each other’s viewpoints for it to work. For instance, class discussions can emphasize the need for different perspectives.  Create a classroom environment that encourages independent thinking.  Teach students the value of multiplicity in thought.  You may want to give historical or social examples where people working together where able to reach complex solutions.

By definition learning is social in nature.  Using different mediums, whether it be books, discussions, technology or projects we study and develop new ideas. We impart ideas and share perspectives with others.  Collaboration is a learned process. If managed correctly, it is powerful tool that can allow educators to tap into new ideas and information.

This is a cross-post from opencolleges.edu.au; image attribution flickr user flickeringbrad