Gaming

The Landscape of Digital Learning Games: Finding Paydirt

By Ryan L. Schaaf   This article first appeared at Amplify here. Reposted with permission. There are a wide variety of digital games available for players on countless platforms. It makes it very challenging to find a game for a specific purpose such as learning. The first step is to understand the purpose of gameplay. […]

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The Research Supporting Digital Gaming and Learning Part 2: The Gamer’s Gains: Evidence of Efficacy

By Ryan L. Schaaf Preface There are literally thousands of research studies, books, web articles, and news reports examining the effectiveness of games during the learning process. Some of these sources are research in nature; some are based on firsthand experiences or accounts, while others are formed on opinions or even sophistry. The truth is […]

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The Research Supporting Digital Gaming and Learning Part 1: The Gamer’s Brain

By Ryan L. Schaaf   This post originally was posted here. Reposted with permission from Amplify Games. Preface There are literally thousands of research studies, books, web articles, and news reports examining the effectiveness of games during the learning process. Some of these sources are research-based, some are first hand experiences or accounts, while others […]

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Setting the Record Straight: The Difference Between Digital Game-Based Learning, Gamification, and Other Related Buzzwords

By Ryan L. Schaaf   This post was originally posted here. Reposted with permission from Amplify Games. As more and more educators consider using games in their learning programs, they must understand all of the nuances involved. Today, the buzzwords in education are gamification, play-based learning, gaming, game-based learning, and digital game-based learning. There are some popular misconceptions about these […]

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Digital Games: Learning through Gameplay – A Prequel

This post was originally posted here. This article is reposted with permission. By Ryan L. Schaaf   Have you ever observed a person playing a video game? Have you ever witnessed the intense range of emotions, extreme task commitment, engagement, and focus players experience as they smash buttons and hold on to their game controllers […]

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TeachThought Podcast Ep. 81 Reinventing Learning: Why Are Kids Different Today? –

SummaryEpisode 81 of the TeachThought Podcast is the first in a 12-part series on reinventing learning for the ‘always on’ generation.In this series, Ryan Schaaf takes a look at what a modern learner ‘is’ and how teachers can adapt to and serve them. Ryan is Assistant Professor of Technology, Notre Dame of Maryland University and on […]

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Video Games: A Powerful Medium for Learning with a Bad Wrap

Video games are a collaborative effort. They bring together different people and cultures that would normally never communicate with one another. Hordes of players from different continents and time zones ‘game’ for a shared goal. Despite many of the popular video game titles being interlaced with violence and vulgar material, many games have been published for an educational purpose and can bridge different cultures and teach tolerance and peace. Written by Ryan Schaaf and Nicky Mohan, this is an InfoSavvy21 original. (…)

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How Video Games In The Classroom Will Make Students Smarter

Around a billion and a half people all play video games of some sort. That’s more than 20% of the world’s population. Video games have become a part of life. They are now more than just leisure and entertainment. They are mainstream media, an everyday method of storytelling and representation. Games have become a common form of rhetoric for the 21st century. (…)

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Battling Depression through Video Games

Maximilian Dichtl reads the news just like anyone else. He’s seen what politicians, psychologist, and concerned parents have to say about video games and their impact on children—that games cause violencebad grades and depression. (…)

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Fun App for Kids Turns Writing Into Interactive Game

Do your students suffer from writer’s block? I’ve found a cure for what ails them: Writing Challenge for Kids, an app by Literautas. After reading several positive online reviews, I tried this app with my students and got results that surpassed my wildest expectations. (…)

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