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10 Free Online Educational Game Sites

 

Using digital games in the classroom doesn’t have to break the bank. Teachers and students can take advantage of free, content-rich, browser-based digital game hubs with hundreds of potential games to choose from. Educators can use these games for teachable moments, warm-ups, homework assignments, re-teaching concepts – the list goes on and on. I originally wrote this post for MindShift back on March 27, 2014. Please enjoy it and use the games hubs as resources for instruction.

Written by: Ryan Schaaf

Original Source

Web-based games can prove to be a treasure trove of learning opportunities, and there are a variety of content-areas, age ranges, and skill levels to choose from. The true pay dirt for browser-based learning games can be found on large online digital game hubs. Here are 10 game hubs players that teachers can use to as one tool in their arsenal.

1. Sheppard Software

Headed by Brad Sheppard, Sheppard Software hosts hundreds of free, online, educational games for kids. The site organizes its games into categories, which allow students and teachers to easily navigate by subject area and find a suitable game that caters to either an instructional need or a child’s sense of curiosity and thirst of knowledge and challenge.

2. PBS Kids Games

PBS KIDS creates curriculum-based entertainment. The games site hosts a number of browser-based gaming experiences based on popular literary and media franchises such as The Cat in the Hat, Curious George, Sesame Street, and more. Games are organized by subject-type, which includes math, healthy habits, science, reading, and teamwork.

3. Mr. Nussbaum

Created by Greg Nussbaum, a Virginia public school teacher, Mr. Nussbaum boasts over 3,500 content pages with a wide variety of learning games organized by content type and grade level. This site is also optimized for use on a tablet and an interactive whiteboard.

4. National Geographic Kids

The world-famous National Geographic hosts over 100 fun, engaging, and interactive science, action, adventure, geography, quiz, and puzzle games. For a free game hub, the production quality on games or interactives such as Wildest WeatherOn the Trail of Captain John Smith, and The Underground Railroad: Journey to Freedom is truly remarkable.

5. Poptropica

Under the creative direction of Jeff Kinney, author of Diary of a Wimpy Kid, Poptropica® is a virtual world in which kids explore and play in complete safety. Every month, millions of kids from around the world are entertained and informed by Poptropica’s engaging quests, stories, and games.

6. Funbrain

Funbrain, created for kids ages preschool through grade 8, offers more than 100 fun, interactive games that develop skills in math, reading, and literacy. Plus, kids can read a variety of popular books and comics on the site, including Diary of a Wimpy KidAmelia Writes Again, andBrewster Rocket.

7. BBC Schools: Games

The British counterpart of our PBS, the BBC, offers interactive digital games and activities involving subjects such as literacy, numeracy, history, mathematics, music, and the arts. The games are also categorized into age ranges. The cartoon graphics are very appealing for children, but the content is stellar for teachers and parents that want children to play to learn.

8. Primary Games

With games and activities that meet curriculum needs for math, science, language arts, and social studies, Primary Games houses over 1,000 game titles. The site includes curriculum guides for teachers to use in conjunction with the games.

9. ABCYa.com

This game site offers teacher-created and approved educational computer games for elementary students to learn math and language arts on the web. Featured by The New York Times, Apple, and Fox News, ABCYa.com provides young children well-crafted games and activities.

10. Arcademic Skill Builders

Arcademic Skill Builders are online educational video games that offer a powerful approach to learning basic math, language arts, vocabulary, and thinking skills. Arcademic games challenge students to improve their scores through repetitive, timed learning drills that provide immediate feedback.

Ryan Schaaf is Assistant Professor of Technology at the School of Education at Notre Dame of Maryland University.

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GoPro Confirms Two New Hero4 Models, With Pro-level 4K And Built-In Touchscreen

GoPros in education. Should we allow them? Should we encourage them? How soon before a teacher assessment oversight committee requires teachers wear them so they can watch what they do in a classroom? And students, should they be able to wear them? We have seen issues before with “secording” – secretly recording – teachers who are having a bad day, sometimes as part of a student prank. Should a student be able to record their classroom experiences and share them? And keep in mind that one day GoPros will be far less obvious than they are now; Google Glass (iGlasses) is the first step in that direction. Imagine these as contacts.

The article doesn’t address any of this, it just brings you up to speed on the status and direction of GoPros. Keep in mind that it’s just 2014.

Posted By Jason Ohler

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Update on September 29, 2014: GoPro has officially announced the Hero4 Black ($500) and Hero4 Silver ($400), both available on October 5, 2014. Much of the rumor we reported on is accurate, with the Black model supporting cinema 4K video recording at 30 frames per second and 2.7K at 50 fps, while the Silver model has a built-in touchscreen display, 2.7K recording at 30 fps, Full HD 1080 video recording at 60 fps, and 720p at 120 fps. GoPro says the Hero4 Black doubles the performance power of its predecessor.

Both models have Wi-Fi and Bluetooth (working with the GoPro App or new Smart Remote); 12-megapixel photo resolution with 30 fps burst mode; a QuickCapture mode; HiLight Tag to mark your favorite moments when recording; SuperView mode for immersive wide-angle shots; Night Photo + Night Lapse for time-lapse shots at night; improved audio capture (two-times the dynamic range over the last gen); manual controls for adjusting color, ISO, exposure, etc.; Auto Low Light mode; and a new button that lets you adjust camera settings quickly via the front LCD. 

The Black and Silver versions of the Hero4 will also come in either Surf or Music kits. These will come with special mounts for either placing on a surfboard, or a mic stand or instrument. GoPro says the Wi-Fi connection is 50-percent faster than in the previous generation, and have better power management. With the Black model, GoPro is touting the ability to capture 4K photos, in which an 8.3-megapixel photo can be extracted from a 4K video. It means users can capture both high-quality videos and photos without having to choose between the two.

As we originally alluded, there’s a new entry-level model for $130. Simply called the Hero, it’s more barebones as it lacks wireless connectivity, but it still captures Full HD videos at 30 fps (720p at 60 fps). It retains the familiar Hero form-factor and waterproof housing, but has the lower price point to appeal to hobbyists and parents buying an action cam for their kids. In addition to these new products, the Hero3 White ($200) and Hero3+ Silver ($300) will remain in the lineup.

Original story: It’s been almost a year since the latest and greatest Hero3+ models appeared for sale in the GoPro range, and we have a steady stream of leaks to suggest that new devices are just around the corner. The next set of GoPro cameras are rumored to include an integrated touchscreen, 30fps 4K recording (up from 15fps) and a low budget model.

Unfortunately, it doesn’t look like 4K recording at 30fps and a touchscreen will appear on the same model — the Hero4 Black Edition will have the top-notch specs, while the Hero4 Silver Edition will offer the user-friendly touchscreen, according to Petapixel and other sources. Audio capture quality will be improved across the board. If the rumors are correct then action camera fans will be able to order the new models in mid-October.

Related: PowerPole isn’t your ordinary GoPro stick, charges action cam while filming

There’s a monster thread on Reddit that pulls together everything that’s been unearthed so far from leaked promotional materials. We haven’t heard anything official from GoPro yet, but with the yearly product cycle almost up and the GoPro Hero3+ Black Edition now listed as out of stock it seems a fairly good bet that new devices are imminent.

The Hero4 Black Edition resolution frame rates are said to include 4K at 30 frames per second, 2.7K at 30 fps, 1080p at 60 fps, and 720p at 120 fps. The Silver Edition can capture 2.7K at 30 fps, 1080p at 60 fps, 960p at 100 fps, and 720p at 120 fps. New manual settings are also rumoured to be on the cards.

Further speculation centers around a budget model called the Hero. This device will offer video recording up to 1080p at 30fps but drops features like Bluetooth, Wi-Fi, and the touchscreen. If you want to get yourself some decent quality footage but don’t have an extra few hundred dollars to play around with then it looks like the Hero could be the camera for you. We shouldn’t have too long to wait to see if these leaks are on the money: GoPro is said to be readying an announcement for as early as next week.

(This article was originally published on September 28, 2014.)

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Latest Games Are Finally Unlocking the Key to Making Learning More Fun

 

As digital learning games evolve, so does their relevance for 21st Century teaching, learning and assessment. Developers are inching ever so closer to designing digital games that embed academic content, provide educational scaffolding for a personalized learning experience for each player and assessing learner performance while simultaneously collecting data for educators.  However,  Emmanuel Felton at The Hechinger Report examines the potential for students to create their own learning games and the transferrable skills they develop during their endeavors. 

 

The Sandbox by Pixowl
The Sandbox by Pixowl

Posted by: Ryan Schaaf

Original Source

A new generation of educational games is harnessing students’ love of video games and turning them into voracious learners — without them even realizing it.

That’s the promise, anyway. Unlike previous educational games that functioned like glorified worksheets or tech-enhanced tests, the latest game developers say they are closer to figuring out how to unlock kids’ passion for gaming.

While some programs still use video games as the primary mode of instruction, other developers think kids’ passion for gaming is so strong that they will want to build their own games.

In a file photo, fifth-grader Andrew Riachi, 11, looks through his inventory while playing a game of Minecraft on a computer he built himself, in Pittsburg, Kan. (AP Photo/The Joplin Globe, Roger Nomer)
In a file photo, fifth-grader Andrew Riachi, 11, looks through his inventory while playing a game of Minecraft on a computer he built himself, in Pittsburg, Kan. (AP Photo/The Joplin Globe, Roger Nomer)

Nikki Navta, who spent 20 years in textbook publishing, founded Zulama, a curriculum that lets students design and build games, after a conversation with her two teenage sons.

“They were obsessed first with Minecraft and then with World of Warcraft,” Navta said of two popular online games. “I was initially mortified but as I listened to them I could see the possibilities for increasing engagement in the classroom.”

While the course topics are futuristic — for example, 3D modeling and mobile game design — Navta argues that the increased engagement results in academic achievement in more traditional subjects, like English and social studies.

“They are working collaboratively and doing the kind of teamwork that employers are looking for,” she said.

Navta says that Zulama’s hands-on courses moves the curriculum from rote memorization to learning that fosters creativity in students.

Navta was one of several developers at the EdSurge Tech for Schools Summit in Los Angeles in mid-September — an expo that gave over 30 companies a chance to show off their wares to administrators and teachers — who say educational gaming is getting closer to the goal of melding higher order learning with entertainment.

Robert Huizar, a fourth grade teacher who was at the summit to rally other teachers to use Zeal, a math and English game.

Students, who create avatars called Zealots, work through a series of questions. The game has two modes. The competition mode has students race to the finish line by correctly answering questions quickly. In collaboration mode, students earn points by helping fellow students who are struggling.

While the interface is fairly standard, Huizar says that the way the game can be integrated into the classroom is a critical improvement.

“Zeal helps teachers make the Common Core fun by turning it into a game,” said Huizar. “Students earn coins as they do their work. It makes learning cool. They come in the next day and ask, ‘How did you do on that place value objective last night?’”

Huizar, who used Zeal in his classroom last year, teaches at a Rocketship Education charter school in East San Jose, California. Rocketship’s founder left to start Zeal.

Huizar boasts that Zeal gets an accurate reading of each student’s level of understanding right away, allowing for personalized instruction for each student. Last year, he taught a class of 120 kids using Zeal.

“I don’t have to intervene when they are on Zeal,” said Huizar. “That frees me up to pull kids who were either really interested in a topic or that needed extra help into smaller groups.”

Shubha Tuljapurkar, Director of Globaloria, West, agrees.

Like Zulama, Globaloria is a game design program, which sets out to teach students Science, Technology, Math and Engineering material by having them design and code games.

“They don’t know that they are learning,” said Tuljapurkar. “That’s what’s powerful. They are learning how to, for example, code Flash. That’s an important skill. But that’s not necessarily something a kid wants to do, but they do want to create their very own monster.”

Globaloria allows students to play their finished game and publish it to the Internet and holds game design competitions where students can win prizes like laptops.

Christopher Elementary School in southeast San Jose, California, is one of the schools using Globaloria.

“Christopher isn’t a rich school,” said Tuljapurkar. “But we have seen test scores rise and I personally have seen the students’ confidence build up after they won our global game design competition.”

Despite the hype, there’s still little research about whether educational gaming is improving student achievement.

In April 2012, Pearson, an education company that sells textbooks and other educational products, released a report on the effects of gaming on academic performance. The report found that studies were rare and the results were mixed.

And if the goal is to have students engage with educational games in the same way they engage with games like Minecraft, they still have a ways to go according to Angel Carrasco, a seventh grader at KIPP Sol Academy in East Los Angeles, who spoke on a student panel at the summit.

“You can play games in school and learn but it’s not really the kind of games we play at home,” said Carrasco.

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Top 10 Characteristics of a 21st Century Classroom

What do you consider to be the essential 21st Century skills that students need to have once they leave skill? What are those skills that students need not just to survive but to thrive in the real world? People may quibble over the language but basically we all come up the same skills. The article below by Saomya Saxena outlines 10 characteristics of a 21st Century Classroom which will help us develop those skills in our students.

Posted By Sherwen Mohan

Original Source 

Top 10 Characteristics of a 21st Century Classroom

As education advances with the help of technology, it becomes very clear that the modern day classroom needs are very different from the conventional classroom needs.

The evolved 21st century classroom is a productive environment in which students can develop the skills they will require in the workplace and teachers are facilitators of their learning. The focus of a 21st century classroom is on students experiencing the environment they will enter as modern day workers and developing their higher order thinking skills, effective communication skills, collaboration skills, making them adept with using technology and all other skills that they will need in the 21st century workplace.

The educational practices of the traditional classroom are no longer effective and teachers must develop new teaching strategies that are radically different from those employed in the traditional classrooms. The modern day classroom should be more centered on students and teachers should take the role of facilitators and guides instead of being mere providers of knowledge. They must ensure that they engage their students in learning and provide effective instruction using a variety of instructional methods and following different pedagogical approaches aided with technology. They should be active participants in their own learning and must seek out professional development to improve their performance and their students’ learning.

A 21st century classroom has many characteristics associated with it which distinguish it from the classrooms of the past centuries. The top 10 characteristics of a 21st century classroom are:

Student-centric: In these classrooms, students play an active role in their learning and teachers serve as mere guides. They are more facilitators of learning than lecturers. They help students think critically and learn by doing and act as a resource while their students discover and master new concepts. Student-centric classroom environments put students’ interests first and are focused on each student’s needs, abilities and learning styles.

Computing devices: Computers are readily available in modern classrooms, since they are essential tools for 21st century students and replace the utilities of pen and paper. They not only give students the means to conduct online research and master the technology skills they need, but they also give teachers the opportunity to enhance their lessons. The ability to deftly operate a computer is a critical 21st century skill. Computing devices greatly assist in teaching and learning and make them more engaging and effective.

Active learning: In modern classrooms, students are actively engaged in what they learn. Students participate in more active learning by working in groups or on computers and complete projects and other interesting activities that help them discover new skills. Students can learn actively by talking and listening, writing, reading and reflecting. When students are encouraged to take an active interest in learning, they are more likely to retain the knowledge they’ve accumulated.

Adaptive learning: Any classroom will always have students of different types of learning abilities in it which often makes it difficult for teachers to make sure that all of them understand the concepts. The modern approach of adaptive learning gives students the freedom to learn at their own pace and in the way they are most comfortable with. There are various kinds of software available for adaptive learning that teachers can use to enhance the learning of their students.

Invitational environment: The classrooms should not be cramped or overcrowded. Modern classrooms should have the basic material required for teaching such as, interactive whiteboards and LCD projectors. The BYOD (Bring-Your-Own-Device) approach can be adopted, so that students can bring their laptops or tablets to the classroom for better personalized learning. Teaching with technological material is more effective, stimulates student engagement, eases the work of teachers and makes it easy for students to focus on learning.

Students understand and follow the rules and procedures: The learning environment is carefully planned and well-organized. Class rules, procedures, and notices of upcoming activities are posted in convenient places to help students stay on track. Students are constantly encouraged to remind them of their goals and responsibilities. They follow class routines and understand what they are expected to achieve each day and how they are to go about it.

Mutual respect: Teachers and students should always have respect for each other. As now the role of teachers is no longer to be the sage on the stage, students should not forget their value as they will always receive guidance from them. Also, teachers should encourage students to speak with confidence and value their opinions. In a well-disciplined environment, students should also co-operate with and respect their classmates.

Students take responsibility of their learning: As students are encouraged to actively participate in their own learning, they become responsible for their learning. Self-directed students not only encourage each other, but also work with their teacher to achieve academic and behavioral goals that they themselves have helped establish. Teachers should employ a variety of strategies to promote responsible decision-making and create self-reliant students.

Performance-based assessments: Regular performance-based assessments are carried out by teachers through various methods which are not restricted to tests. These can be by conducting quizzes and polls. Teachers can utilize projects as well as other products and performances as assessments to determine student achievements and needs. Assessments are tailored to the abilities and needs of the students.

Collaborative learning: Learning through collaboration is one of the most effective forms of learning. Teaching and learning in isolation are very restrictive and hinder progress. Learning in groups enhances the scope of learning and develops critical thinking. Collaborative learning activities include collaborative writing, group projects, joint problem solving, debates and more. Collaborative learning redefines traditional student-teacher relationship in the classroom.

Technology plays a big role in developing all of these characteristics for modern classrooms. These classrooms enhance the learning experience and better prepare students for higher education and workforce. Share your views and other characteristics that you would like to see in your 21st century classrooms. The Comment Box awaits you.

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New invisibility Cloak Device Can Hide Almost Anything

Real life imitating Harry Potter? 

The first steps toward creating an invisibility cloak, a la Harry Potter, have been made at the University of Rochester. The “Rochester Cloak” is cheap, easy to make, and comes with instructions from the inventors about how to make your own. The applications are endless, and most are ethically troubling: disappearing while attending a boring party, eavesdropping at a business meeting, conducting true, anonymous research. I suggest we get out in front of this now and begin discussing what will soon become a real issue: When (not if) we can become invisible, what will we do this super power? And for educators- Is it ever okay to be invisible at school?

Posted By Sherwen Mohan

Original Source

Hats off to scientists at the University of Rochester in New York, who have managed to produce a cheap ‘invisibility cloak’ effect using readily available materials and a lot of clever thinking. Through a combination of optical lenses, any object that passes behind a certain line of sight can be made to disappear from view.

‘The Rochester Cloak’, as it’s being dubbed, uses a simplified four-lens system that essentially bends light around any objects you put into the middle of the chain — you’re able to see the area in the background as normal, but not the item in the foreground. According to its inventors, it can be scaled up using any size of lens, and the team responsible for the setup has used standard, off-the-shelf hardware.

Related: Duke University researchers have created the world’s first acoustic invisibility cloak

“People have been fascinated with cloaking for a very long time,” said John Howell, a Professor of Physics at the University. “It’s recently been a really popular thing in science fiction and Harry Potter… I think people are really excited about the prospect of just being invisible.”

“From what we know this is the first cloaking device that provides three-dimensional, continuously multidirectional cloaking,” said doctoral student Joseph Choi, one of the team who worked on the project, when speaking to Reuters. “I imagine this could be used to cloak a trailer on the back of a semi-truck so the driver can see directly behind him. It can be used for surgery, in the military, in interior design, art.”

What makes this system so interesting is that it’s simple, inexpensive and capable of working at multiple angles, as long as the object remains inside the series of lenses. Howell and Choi say it cost them $1,000 to get all of the necessary equipment together, but it can be done more cheaply. A patent is pending for their invention but the pair have put together instructions on making your own Rochester Cloak at home for less than $100.

[Header image courtesy of the University of Rochester]

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The Evolution of the Desk

Here’s a great video that demonstrates in just a few seconds the impact of what Clayton Christensen calls disruptive innovation.

“Evolution of the Desk” is an initiative borne out of the Harvard Innovation Lab. The goal is to illustrate the impact that technology has had on our lives over the last 35 years. A cluttered desk, complete with a rolodex, a file cabinet, and a fax machine, transforms into a much cleaner, simpler surface consisting of only a laptop and a mobile phone. Of course, some things in life – like the sun – are everlasting, so the shades persist throughout the years.

http://bestreviews.com/best-home-offi…

All of the vintage items featured in this video are authentic. The Macintosh Classic, corded phone, fax machine, globe, corkboard, Polaroid camera, and rolodex were all purchased through individual sellers on Ebay. The radio was acquired from Goodwill, and the picture frame came from pictureframes.com. The rest of the items were found lying around in basements, storage units, and garage sales. And the sunglasses? Those were easy since we actually still own a pair.

How has your desk changed over the years?

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Lack of Sleep Increases Risk of Failure in School Among Teens

For adolescents, adequate sleep is crucial for proper growth. The American Academy of Sleep Medicine reports that teens need a little more than nine hours of sleep each night. Previous researches have highlighted how lack of sufficient sleep puts teens at the risk of cognitive and emotional difficulties, disciplinary problems, negative moods and lack of attention at school.Their latest study, led by researchers at Uppsala Universitet, highlights other problems linked with lack of sleep. This September 24, 2014 Science World article by Benita Matilda reveals that adolescents who suffer from sleep disturbance or habitual short sleep duration are unlikely to progress academically as compared to those who receive sufficient sleep.

Posted by Sherwen Mohan

Original Source 

A new Swedish study links lack of sleep among adolescents to an increased risk of failure in school.

For adolescents, adequate sleep is crucial for proper growth. The American Academy of Sleep Medicine reports that teens need a little more than nine hours of sleep each night. Previous researches have highlighted how lack of sufficient sleep puts teens at the risk of cognitive and emotional difficulties, disciplinary problems, negative moods and lack of attention at school.

The latest study, led by researchers at Uppsala Universitet, highlights other problems linked with lack of sleep. They reveal that adolescents who suffer from sleep disturbance or habitual short sleep duration are unlikely to progress academically as compared to those who receive sufficient sleep.

The finding is based on the evaluation of more than 20,000 adolescents, aged between 12-19 years, from Uppsala County. They noticed that risk of failure in school increased if the adolescents slept for less than 7 hours per day. .

“Another important finding of our study is that around 30 percent of the adolescents reported regular sleep problems. Similar observations have been made in other adolescent cohorts, indicating that sleep problems among adolescents have reached an epidemic level in our modern societies,” said Christian Benedict, lead researcher of the study.

Recently, a study conducted by the University of Pittsburgh found that increasing the amount of sleep helps teens improve insulin resistance and prevent the future onset of diabetes.

The study was documented in the Journal Sleep Medicine. It was supported by the Swedish Brain Foundation and Novo Nordisk Foundation.

©2014 ScienceWorldReport.com All rights reserved. Do not reproduce without permission. The window to the world of science news.

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Embracing Student Creativity with a Wonder Shelf

This wonderful article by Rafranz Davis was originally published in Edutopia on September 24, 2014. She writes about creating a “Wonder Shelf” – a shelf full of digital and non-digital discovery tools for students to play with. What a wonderful way to move beyond self discovery to self directed learning.

Posted by Sherwen Mohan

Original Source 

As a high school math teacher, it was important for me to create a learning space that welcomed on-demand wonder and exploration. I knew that I planned to have a few essential hands-on math tools, and in the last few years, I also knew that I needed to have other items that were essential for providing kids more creative freedom. With a few containers, manipulatives, and supplies, along with some technology, I created a space that my students would go on to name “the wonder shelves.” What you are about to read was not an overnight process, but one that grew over an eight-year span.

Components of the Wonder Shelves

A few years ago, the wonder shelves housed our classroom math manipulatives sorted into individual or group containers. I knew that I wanted our learning tools to be accessible as needed, but I also knew that I needed to keep them organized to save time. Using disposable food containers individualized by purpose or tool, I created a system for organizing tools that kids could explore during lessons, after lessons, and sometimes before or after school.

As I got to know my students, I began learning about their other interests outside of class. I found that many were dabbling in the creative arts, so I added quite a few things specific to those pursuits during the course of the year. Our shelves grew to hold art pads, sketchbooks, air-dry clay, molding tools, various markers, art pencils, beads, string, Legos, K’nex, and glue.

While this may sound a bit much for a high school algebra 1 or geometry class, it was amazing to see students use their downtime to explore their interests, create, and learn. On many occasions, I found them creating items specific to areas that we were studying, like making bracelets or necklaces that involved recursive or geometric sequences, and then challenging their peers to determine the equation. They created structures using Legos and K’nex to build us a geometric city where we explored concepts like taxicab geometry, angle pair relationships, and even measurement.

Through our school’s Upward Bound Math and Science program, which I sponsored, we inherited a Lego Mindstorm kit and that opened up an entirely new world to students in the area of robotics. We had no idea how to actually program the robot, but the Mindstorm kit didn’t sit idle on the shelf. We learned together, and in the process, we developed meaningful relationships that enhanced our growth in and out of class.

When I received classroom technology like laptops and iPads, they were housed on the wonder shelves and not locked away in a cabinet. Doing this created a space where learning extended to whatever students could create and interact with on a device. I was pleasantly shocked to turn on an iPad and see a stop-motion creation using clay to illustrate changes in volume of a cylinder — and this was something that I hadn’t assigned! When you give kids space and access to explore, this is what can happen.

Our latest addition was a MakeyMakey after I learned about it through Twitter. I never told the kids what it did. They looked it up on their own, and before long, it became the hit of the wonder shelf as if their daily goal was to try “crazy” ideas and test them. These were the moments that the early-morning Edmodo alerts came through. Kids wanted to make sure that I was there!

From Wonder Shelf to Makerspace

What I created in my classroom space was a place where kids could explore learning and create. Until this summer, it never occurred to me that what we had developed was in essence the “theoretical” definition of a Makerspace. As I talked about this space over the summer, many teachers asked how we did this with administrative holds on creativity outside of the curriculum. Simply put, my students and I had designed in-class learning that adhered to our goals. What kids did when they met those goals or on their own time was fair game, and this space gave room to the idea of learning beyond our standards.

The wonder shelves also meant that my students, with a majority of them falling into more marginalized populations, were provided experiences that they would not have had in any other learning venue.

Do you have a wonder shelf or something similar in your classroom? Please tell us about it.

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Six Alternatives To Book Reports

This article written by John Spencer on his blog on September 22, 2014 offers some interesting ways to engage students in writing book reports using digital tools.  

Posted by Sherwen Mohan

Original Source 

When I was a kid, I hated book reports. I hated filling out a form describing what I read. I wasn’t a fan of artsy crafty alternatives, like cereal box projects or dioramas. What I did love, though, was geeking out on what I read. I loved arguing about who was better, what they should have done, etc. I loved making mash-ups and fan fiction. So, with that in mind, I have created some visual writing ideas that are alternatives to the standard book report. This allows students to explore their favorite trends in books.

What makes this fun is that kids get to rethink the role of the setting in the book. Sometimes it helps to start with a simpler question like, “How did the setting shape the character?” However, this is a more creative variant of that question. I love the notion of universes colliding and characters exploring their shared experiences.

I’ve always thought it would be cool if Ira Glass would interview the entire Weasely family. The antagonist is arrested at the end of the book. Write a question-and-answer interrogation. 

Write a review. Consider things like the plot and pacing (did it keep you engaged?), the characters (did they actually develop and were they realistic?) the setting (was it a place you would wand to be?), and the author’s writing style.

A Few More 

I have a few other ideas that I’ve never tested out. I’m not sure if they would work well. Create a TED Talk from the perspective of one of the characters.

Enter the world of your story and write an editorial about the character’s actions.
Look at the Periodic Table of Storytelling and identify the tropes.
Write a movie pitch for your book. Explain how the movie will be similar and different and why it might work well in that format. Just add ninjas. Retell the story with ninjas. How does that change the work?

If you find the visual writing ideas intriguing, they are part of a larger social publishing platform called Write About. We haven’t launched yet, but when we do, we’ll be taking student publishing to a whole new level.

John Spencer is a teacher, author, speaker, and incessant doodler. He is the co-author of Wendell the World’s Worst Wizard and the co-founder of Write About. He is passionate about helping students develop into better writers and deeper thinkers.

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8 Tips to Create a Twitter-Driven School Culture

Thanks to Joe Manko, Liberty Elementary School principal, for inspiring this blog post during an impromptu edcamp at #SXSWEdu this year. For an example of a school trying to create a connected culture through Twitter, follow Liberty Elementary’s hashtag and jump into the conversation.

Posted by Sherwen Mohan

Original Source

Twitter is one of the most powerful tools that you can use for your professional development — 24/7. It’s estimated that hundreds of thousands of educators around the world are currently using Twitter to connect, share, and collaborate.

While it’s fantastic that educators are flocking to Twitter, many of them still feel even more alone and isolated within their own school and district. There’s an unfortunate inverse trend I’ve noticed in education: the more connected you are on Twitter, the less support and collaboration you tend to have within your school.

So I ask — why can’t we have both? Why can’t we be connected virtually and face-to-face? What’s stopping us from using Twitter to support and collaborate with our colleagues? Although many of you may teach in rooms with closed doors, there is no reason not to connect with your colleagues through Twitter. Here’s how administrators can help move this needle.

Creating a More Connected Culture

1. Model First

First and foremost, you need to model the change you want to see in your school. It never works to just tell people to do something that you don’t even want to or are too scared to do. Here is my favorite collection of getting-started resources out there. And remember, you’re going to make mistakes. Don’t get down on yourself — embrace the mistakes and tweet on.

2. Display Your Twitter Handle

It may sound simple, but make sure you add your @name on Twitter to your email signature, your voicemail, and your school website. As a good rule of thumb, wherever you list your phone number or email, display that handle.

3. Offer Real-Time Encouragement

Take a minute or two out of your day and scan your staff’s tweets. Favorite, reply to, and retweet them to show public encouragement.

4. Transform Your Faculty Lounge

Display the real-time flow of tweets from your staff or school hashtag on a screen. If this is a hit, consider doing it in other places within your school. Note: There are many cool (and somewhat free) services that display hashtags. Check out TweetbeamVisible Tweets, or Twitterfall.

5. Encourage Backchannels

During meetings and professional-development sessions, encourage your staff to use Twitter as a backchannel. Not sure what a backchannel is? Read this post. And remember — model this, and be an active participant in the backchannel.

6. Create a Speaker Series

Invite guest speakers (in person or virtually) to talk about the power of Twitter. Sometimes, the adoption of new technology can only work when people hear it from others in their role or people that they admire.

7. Conduct a Twitter Chat for Staff to Participate

Twitter chats are a great way to get your staff to collaborate in real-time around specific themes or questions. Pick a day of the week and time, and let your staff know about that chat. Here’s some helpful information on how to create a school-wide Twitter chat. Tip: Make sure your staff gets to pick the weekly topic.

8. Create a Twitter Team

You can’t do all of this alone. Recruit a team and meet with them regularly to do things like:

  • Survey staff: Information is powerful. As a first step, you may want to create a quick survey to see how many people in your building are either currently using Twitter or have interest in using Twitter. Then ask about their specific challenges or concerns. Make sure to read their answers, provide support, and address those concerns.
  • Create goals: Here’s a Google doc listing some sample goals that you can customize for your school. Feel free to edit the doc and add your specific goals, too. Start brainstorming questions like: What does success look like? In the short or long term?
  • Provide incentives: This is the fun part. Some ideas:
    • Highlight the most improved Twitter user at an assembly or school gathering.
    • Have a friendly competition with Klout scores or for the person who collaborates and helps others in your school or district the most (this can be measured by replies and your school hashtag).
    • Simply tweet a “Follow Friday” (a tweet using the #FF hashtag) that recognizes specific staff on Twitter, or highlight staff in your internal newsletter or your website.
    • Work with local businesses to donate products. The more staff members tweet using a specific school hashtag, the more eligible they become to win the prize. This can be weekly, monthly, or quarterly.

These are not by any means all of the things you can to do to create a more connected culture in your school. Try some, try all of them, or do your own thing — just make sure to share what you’re up to in the comments below — and on Twitter, of course! My friend Adam Bellow once reminded me, “Not sharing is selfish.” Make sure you tell your story — it might just inspire others to do the same.