10 Team-Building Games That Promote Critical Thinking

10 Team-Building Games That Promote Critical Thinking

One of education’s primary goals is to groom the next generation of little humans to succeed in the “real world.” 

Yes, there are mounds of curricula they must master in a wide breadth of subjects, but education does not begin and end with a textbook or test. Other skills must be honed, too, not the least of which is how to get along with their peers and work well with others. This is not something that can be cultivated through rote memorization or with strategically placed posters.

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Parents Struggle to Balance Screen Time Rules With Digital Homework | MindShift

As technology becomes a more common feature of classrooms and computer-based testing becomes the norm, even the youngest learners are being pushed to master keyboarding and computing skills. But what does it feel like for a kindergartener, whose family has faithfully followed the American Academy of Pediatric’s suggestions to limit screen time, to arrive at school and immediately be assessed on a computer?

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Less Is More: 4 Strategies To Streamline Your Curriculum

Educators often wonder how they are going to meet all the demands of Common Core. One important point is that the standards require more depth and less breadth. Meeting these standards can be done by doing less, not more. In this post, we’ll look at three effective ways to do this: integrating curriculum, combining test prep into daily learning, and cutting topics.

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63 Things Every Student Should Know In A Digital World

It could be argued—and probably argued well—that what a student fundamentally needs to know today isn’t much different than what Tom Sawyer or Joan of Arc or Alexander the Great needed to know.

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The Genius Hour Design Cycle: A Process For Planning

1. Be prepared to be amazed

The quality of the students projects will go beyond what you expect. This is particularly important when a student comes to you with a grand idea that seems too hard or overly complex. If the student has the right level of passion for the project and an idea for how they will get started they will more than likely complete the project and complete it well.

 

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Game Face On: Gamification for Engaging Teachers in PD

Creativity, contentment, awe and wonder, excitement, curiosity, pride, surprise, love, relief, and joy. These are the ten emotions that game players experience, according to Jane McGonigal in Reality is Broken: Why Games Make Us Better and How They Change the World. Do teachers report feeling any of these emotions when they describe professional development? No (except for maybe relief when it’s over).

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106,000 Free Teacher-created Digital Textbooks Hit the Web

More than 100,000 teacher-created digital textbooks are now available online through the CK-12 Foundation’s free STEM content and tools platform. The 106,000 digital texts, or FlexBooks, come from the roughly 30,000 schools using CK-12’s free and open digital resources. CK-12 is launching two new tools in addition to its new content. (…)

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