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Digital Learning

Parents Struggle to Balance Screen Time Rules With Digital Homework | MindShift

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Posted By Sherwen Mohan

As technology becomes a more common feature of classrooms and computer-based testing becomes the norm, even the youngest learners are being pushed to master keyboarding and computing skills. But what does it feel like for a kindergartener, whose family has faithfully followed the American Academy of Pediatric’s suggestions to limit screen time, to arrive at school and immediately be assessed on a computer?

In her PBS MediaShift essay, Jenny Shank describes the tensions emerging between parents with low-tech child rearing styles, teachers frantically trying to prepare students for computer-based tests that could determine the future of their careers, and districts following the latest trends. Shank’s essay gives voice to that “stuck in the middle” feeling when a parent supports the idea of technology integration in school generally, but isn’t sure she thinks it’s being done well. Shank writes:

“I’m all for teaching kids about technology, which will be a part of their personal and work lives forever. But shouldn’t they learn how to write software programs rather than how to scan a text and answer multiple-choice questions on a screen? Shouldn’t they learn about how to assemble computer hardware, build an object with a 3-D printer, or shoot and edit digital video footage rather than passively watch as a computer reads them a book? Many studies suggest that when people read on a screen rather than paper, they read less attentively and retain less. So why aren’t schools using computers for what these machines are actually good at instead?”

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63 Things Every Student Should Know In A Digital World

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Posted By Ian Jukes

Digital World

It could be argued—and probably argued well—that what a student fundamentally needs to know today isn’t much different than what Tom Sawyer or Joan of Arc or Alexander the Great needed to know.

  • Communication.
  • Resourcefulness.
  • Creativity.
  • Persistence.

How true this turns out to be depends on how macro you want to get. If we want to discuss our needs as humans in broad, sweeping themes, then food, water, shelter, connectivity, safety, and some degree of self-esteem pretty much cover it.

But in an increasingly connected and digital world, the things a student needs to know are indeed changing—fundamental human needs sometimes drastically redressed for an alien modern world. Just as salt allowed for the keeping of meats, the advent of antibiotics made deadly viruses and diseases simply inconvenient, and electricity completely altered when and where we slept and work and played, technology is again changing the kind of “stuff” a student needs to know.

Of course, these are just starters. Such a list really could go on forever.

The Changing Things They Need To Know: 13 Categories & 63 Ideas

Information Sources

1. The best way to find different kinds of information

2. How to save information so that it can be easily found and used again

3. Distinguish fact from opinion, and know the importance of each

4. How to think critically—and carefully–about information

Learning Pathways

5. How to self-direct learning

6. How to mobilize learning

7. How to identify what’s worth understanding

8. How to relate habits with performance

Human Spaces

9. The relationship between physical and digital spaces

10. The pros and cons—and subsequent sweet spots–of digital tools

11. What mobile technology requires—and makes possible

12. The nuance of communication in-person (e.g., eye contact, body language) and in digital domains (e.g., introduction, social following, etc.)

Socializing Ideas

13. The consequences of sharing an idea

14. The right stage of the creative process to share an idea

15. That everything digital is accelerated; plan accordingly. And this kind of acceleration doesn’t always happen in the brick-and-mortal world—and that’s okay.

16. The need for digital citizenship—and how to create their own rules citizenships in general–digital and otherwise

Digital Participation

17. How to remix, mash, reimagine, tweak, hack, and repurpose media in credible, compelling, and legal ways

18. How to identify what information is private and what is “social”—and how to make changes accordingly

19. What expertise they can offer the digital world

20. How to take only what you need, even when the (digital) resources seem infinite

Publishing Nuance

21. How to leverage both physical and digital media for authentic—rather than merely digital–purposes

22. The kind of information people look for on the internet

23. What to share with one person, one group, one community, and one planet. (And the difference in permanence and scale between a social message, email, threaded conversation, and text.)

24. How to take advantage of the fact digital text is fluid and endlessly updated and changing

Applying Technology 

25. What the relationship is between a smartphone, tablet, laptop, desktop, and wearable technology

26. How to use the cloud to their advantage; how to preserve bandwidth when necessary

27. How to effectively use technology in ways that might contradict their original purpose or design

28. How to use technology to perform tasks not traditionally thought of as technology-based—e.g., improving vocabulary and literacy, perform and update financial planning, eat healthier foods, etc.

The Always-On Audience

29. How to choose language, structure, tone, modalities, and other considerations based on a specific purpose and audience

30. Knowing the difference between who’s listening, who’s responding, who’s lurking, who cares, who doesn’t care, etc.

31. How to listen with curiosity when there are a million other things to do

32. Popularity and quality often fail to coincide; “traction” is as much timing and ecology as it is design

Social Rules

33. When it is socially-acceptable to check messages, update statuses, check scores, and so on. (Just because everyone at the table is doing it doesn’t mean it doesn’t have significant consequences.)

34. The acceptable timing of human responses depending on social channels

35. Even in a digital world, patience still matters

36. That mobile devices are “me” devices; the real world isn’t like that

Diction

37. Tone is everything; word choice is crucial when every thought is shared

38. Vocabulary & jargon can obscure communication, but also can communicate specific ideas and can’t always be avoided

39. Structure–essay level, blog post level, paragraph level, sentence level, world level, and acronym and initialism level–changes depending on where you publish

40. The benefits of being a polyglot (speaking more than one language) are increasing (not in lieu of, but because of digital translation tools). (This includes localized figurative language in the context of global communication.)

Connecting with Experts

41. Who the experts are

42. How—and when—to reach them

43. The difference between someone knowledgeable, someone experienced, and someone adept

44. When you need a closed group of friends, a crowd full of moderately-informed people, or a professional and/or academic expert

The Self

45. How to identify and fully participate in critical familial and social citizenships

46. How to prioritizing possibilities in spaces where it all seems so endless

47. How to self-monitor and manage their own distraction

48. How to choose the proper scale for work, thinking, or publishing

49. How to recognize niches and opportunity

A Life Built Around Software

50. The consequences of using a single operating system (e.g., iOS, Android, Windows, etc.)

51. The pros and cons of using social log-ins (e.g., facebook) for apps

52. How to evaluate an app for privacy permissions

53. That apps are businesses and some close–and take your media, files, or data with them

54. Nothing is free

Other Internet Pro Tips For Students

55. Passive-aggressiveness, snark, arrogance, unjustified brazenness, cyberbullying-without-being-obvious-about-it, blocking-for-dramatic-effect, ignoring people, and other digital habits carry over into the real world

56. A 140 character comment may not fully capture the nuance of a person’s stance or understanding of a topic. Don’t assume

57. Typos and grammar errors don’t make people stupid

58. Popularity is dangerous

59. Video games can make you smarter. That doesn’t mean that they do

60. People change their minds. That post from 2012 probably feels as dated to them as it does to you

61. If you often find yourself needing to “kill time” with Candy Crush and related fare, check your life choices

62. Just because you can sing, hack, code, paint, run, jump, lead, or dance doesn’t make you any more worthwhile than the next human being, no matter what your follower count suggests

63. Log-in info, passwords, old email address, and other trappings of digital life are a pain. Use password keepers and plan accordingly

63 Things Every Student Should Know In A Digital World

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Smartphones: Planet of the phones | The Economist

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Posted By Ian Jukes

THE dawn of the planet of the smartphones came in January 2007, when Steve Jobs, Apple’s chief executive, in front of a rapt audience of Apple acolytes, brandished a slab of plastic, metal and silicon not much bigger than a Kit Kat. “This will change everything,” he promised. For once there was no hyperbole. Just eight years later Apple’s iPhone exemplifies the early 21st century’s defining technology.

Smartphones matter partly because of their ubiquity. They have become the fastest-selling gadgets in history, outstripping the growth of the simple mobile phones that preceded them. They outsell personal computers four to one. Today about half the adult population owns a smartphone; by 2020, 80% will. Smartphones have also penetrated every aspect of daily life. The average American is buried in one for over two hours every day. Asked which media they would miss most, British teenagers pick mobile devices over TV sets, PCs and games consoles. Nearly 80% of smartphone-owners check messages, news or other services within 15 minutes of getting up. About 10% admit to having used the gadget during sex.

The bedroom is just the beginning. Smartphones are more than a convenient route online, rather as cars are more than engines on wheels and clocks are not merely a means to count the hours. Much as the car and the clock did in their time, so today the smartphone is poised to enrich lives, reshape entire industries and transform societies—and in ways that Snapchatting teenagers cannot begin to imagine.

Phono Sapiens

The transformative power of smartphones comes from their size and connectivity. Size makes them the first truly personal computers. The phone takes the processing power of yesterday’s supercomputers—even the most basic model has access to more number-crunching capacity than NASA had when it put men on the Moon in 1969—and applies it to ordinary human interactions (see article). Because transmitting data is cheap this power is available on the move. Since 2005 the cost of delivering one megabyte wirelessly has dropped from $8 to a few cents. It is still falling. The boring old PC sitting on your desk does not know much about you. But phones travel around with you—they know where you are, what websites you visit, whom you talk to, even how healthy you are.

The combination of size and connectivity means that this knowledge can be shared and aggregated, bridging the realms of bits and atoms in ways that are both professional and personal. Uber connects available drivers to nearby fares at cheaper prices; Tinder puts people in touch with potential dates. In future, your phone might recommend a career change or book a doctor’s appointment to treat your heart murmur before you know anything is amiss.

As with all technologies, this future conjures up a host of worries. Some, such as “text neck” (hunching over a smartphone stresses the spine) are surely transient. Others, such as dependency—smartphone users exhibit “nomophobia” when they happen to find themselves empty-handed—are a measure of utility as much as addiction. After all, people also hate to be without their wheels or their watch.

The greater fear is over privacy. The smartphone turns the person next to you into a potential publisher of your most private or embarrassing moments. Many app vendors, who know a great deal about you, sell data without proper disclosure; mobile-privacy policies routinely rival “Hamlet” for length. And if leaked documents are correct, GCHQ, Britain’s signals-intelligence agency, has managed to hack a big vendor of SIM cards in order to be able to listen in to people’s calls (see article). If spooks in democracies are doing this sort of thing, you can be sure that those in authoritarian regimes will, too. Smartphones will give dictators unprecedented scope to spy on and corral their unwilling subjects.

The Naked App

Yet three benefits weigh against these threats to privacy. For a start, the autocrats will not have it all their own way. Smartphones are the vehicle for bringing billions more people online. The cheapest of them now sell for less than $40, and prices are likely to fall even further. The same phones that allow governments to spy on their citizens also record the brutality of officials and spread information and dissenting opinions. They feed the demand for autonomy and help protest movements to coalesce. A device that hands so much power to the individual has the potential to challenge authoritarianism.

The second benefit is all those personal data which companies are so keen on. Conventional social sciences have been hampered by the limited data sets they could collect. Smartphones are digital census-takers, creating a more detailed view of society than has ever existed before and doing so in real time. Governed by suitable regulations, anonymised personal data can be used, among many other things, to optimise traffic flows, prevent crime and fight epidemics.

The third windfall is economic. Some studies find that in developing countries every ten extra mobile phones per 100 people increase the rate of growth of GDP-per-person by more than one percentage point—by, say, drawing people into the banking system. Smartphones will remake entire industries, at unheard-of speed. Uber is a household name, operating in 55 countries, but has yet to celebrate its fifth birthday. WhatsApp was founded in 2009, and already handles 10 billion more messages a day than the SMS global text-messaging system. The phone is a platform, so startups can cheaply create an app to test an idea—and then rapidly go global if people like it. That is why it will unleash creativity on a planetary scale.

By their nature, seminal technologies ask hard questions of society, especially as people adapt to them. Smartphones are no different. If citizens aren’t protected from prying eyes, some will suffer and others turn their backs. Societies will have to develop new norms and companies learn how to balance privacy and profit. Governments will have to define what is acceptable. But in eight short years smartphones have changed the world—and they have hardly begun.