What follows is a message that everyone needs to hear regardless of how close they might be to retirement. Most of the people reading this post grew up communicating with […]
Read MoreIan Jukes presents (Education In the Age of Disrupted Learning: Welcome to the Digital Revolution – August 2017) to the Education Service Center Region 13 staff members. Education Service Center […]
Read MoreSahil Doshi is a 14-year-old freshman at Upper St. Clair High School in Pittsburgh. He also won “Top Young Scientist” in the 2014 Discovery Education 3M Young Scientist Challenge, which inspires students to come up with innovations that could earn them scholarships and recognition. Doshi’s invention, the PolluCell, converts carbon dioxide into electricity (by way of silver-plated guitar strings) to bring power to places that wouldn’t otherwise have it. (…)
Read MoreVideo games are a collaborative effort. They bring together different people and cultures that would normally never communicate with one another. Hordes of players from different continents and time zones ‘game’ for a shared goal. Despite many of the popular video game titles being interlaced with violence and vulgar material, many games have been published for an educational purpose and can bridge different cultures and teach tolerance and peace. Written by Ryan Schaaf and Nicky Mohan, this is an InfoSavvy21 original. (…)
Read MoreSeveral years ago I attended a Discovery Education Teacher Institute in San Francisco, and was pulled into the adventurous world of geocaching. It was there, near the windy shores of the San Francisco Bay, that I experienced my first techy treasure hunt. After giving a speedy lesson how to use a GPS device, facilitators helped split attendees into groups of three as we locked in a given set of coordinates to begin our search for a series of “caches,” or containers with coupons for free swag hidden inside. (…)
Read MoreAround a billion and a half people all play video games of some sort. That’s more than 20% of the world’s population. Video games have become a part of life. They are now more than just leisure and entertainment. They are mainstream media, an everyday method of storytelling and representation. Games have become a common form of rhetoric for the 21st century. (…)
Read MoreAs technology becomes a more common feature of classrooms and computer-based testing becomes the norm, even the youngest learners are being pushed to master keyboarding and computing skills. But what does it feel like for a kindergartener, whose family has faithfully followed the American Academy of Pediatric’s suggestions to limit screen time, to arrive at school and immediately be assessed on a computer?
Read MoreAfter an instructional lesson is over, educators are left with a classroom full of students looking at them. Did my students get the lesson? Are there any ideas, concepts or skills they are still unsure of? Do my students have any misconceptions about the lesson and its content? Do I have to review anything tomorrow? These are just a few of the questions reflective educators are left to contemplate after the bell has rung. (…)
Read MoreMore than 100,000 teacher-created digital textbooks are now available online through the CK-12 Foundation’s free STEM content and tools platform. The 106,000 digital texts, or FlexBooks, come from the roughly 30,000 schools using CK-12’s free and open digital resources. CK-12 is launching two new tools in addition to its new content. (…)
Read MoreI absolutely love planning lessons from scratch. I just got a job teaching technology units for a summer camp for elementary age students. I can design and teach whatever I want – planning for a different theme each week. (…)
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