Gen Z: Growing and Learning with Mobile (Infographic)

Gen Z: Growing and Learning with Mobile (Infographic)

While educators have been busy trying to understand and teach to Millennials and Generation Y over the past several years, a new generation of mobile natives has been growing in the background.

Generation Z, which includes those born after 1995, now fills our K-12 classrooms, and they’ve brought their mobile habits with them.

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8 Technologies That Will Shape Future Classrooms

What does the future of learning hold? What will classrooms of the future be like? Emerging technologies such as cloud computingaugmented reality (AR) and 3D printing are paving the way for the future of education in ways we may have yet to see. At the very least though, we can extrapolate from what these promising technologies and predict how schools will adopt them in time to come.

 

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63 Things Every Student Should Know In A Digital World

It could be argued—and probably argued well—that what a student fundamentally needs to know today isn’t much different than what Tom Sawyer or Joan of Arc or Alexander the Great needed to know.

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Game Face On: Gamification for Engaging Teachers in PD

Creativity, contentment, awe and wonder, excitement, curiosity, pride, surprise, love, relief, and joy. These are the ten emotions that game players experience, according to Jane McGonigal in Reality is Broken: Why Games Make Us Better and How They Change the World. Do teachers report feeling any of these emotions when they describe professional development? No (except for maybe relief when it’s over).

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Inclusion in the 21st-century classroom: Differentiating with technology

A 2005 U.S. Department of Education study found that whole-class instruction was the most common format experienced by secondary students with disabilities as well as students in regular education academic classes. The same study showed that only thirteen percent of secondary students with disabilities in general education classes experienced substantial curriculum modification or a specialized curriculum. If we know that differentiated instruction is effective in improving student performance, while still meeting required performance standards, why aren’t more teachers using it?

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8 Engaging Ways to use Technology in the Classroom to Create Lessons That Aren’t Boring

Are you tired of delivering the same old lectures on the same subjects year after year? Are you using the same lesson materials over and over and wishing you could make learning in your classroom more interactive? While lectures and lessons can be informative and even “edutaining” when delivered with passion and good materials by knowledgeable experts, sadly many traditional lectures and lessons are boring, and even worse often ineffective. 

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