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Digital Learning Gaming

6 Minecraft Lesson Ideas for your Common Core Math Class

My son loves to play Minecraft. The sandbox game was just purchased by Microsoft and is still the rage with digital children. More and more teachers are starting to leverage Minecraft’s popularity and functionality to use as a tool to teach concepts in the classroom. Jim Pike via eSchool News shares six exciting ideas for incorporating the popular digital game into math instruction in the era of the Common Core.

posted by: Ryan Schaaf

Original Source

Last year I taught third-grade math in a whole new way. Combining elements from the wildly popular sandbox game Minecraft, I had students thinking visually and creatively about mathematical models and theories that went way beyond a typical third-grade curriculum, transforming math class into what I like to call Mathcraft.

Why Minecraft? I could say I am using Minecraft for a number of reasons, like how I find Minecraft enhances metacognition by increasing students’ memory storage capacity. The game itself creates a relatable enjoyable experience that can be internalized and shared in a community of learners. The limitations on the working memory are minimized because the gameplay itself is an extension of our visual sketchpad. Working with students they always say, “I can see it,” and when they see it they share it.

However, the real reason I use Minecraft is that the students chose it. The popularity of the game is so overwhelming and when the lesson became the engagement their attention, confidence, and motivation soared. Here are six great ways to use it in your math classroom.

1. Let students create their world.
If you have an aggressive Minecraft class, you can put them in a single world and either let them all build it by themselves, or allow all the students to build a world together. Personally, I just open up a world in MinecraftEDU (which makes it easier for the teacher since you can do things like freeze the students and transport). I don’t use worlds that have already been created, opting instead to let the kids build their own. I use MinecraftEDU as my server runner and open up the superflat world. We start building and we end up with a crazy math city.

2. Create your own visual, conceptual math world.
I’ve tried to use base ten blocks before because they’ve got a lot of great conceptional knowledge, but they’re just a nightmare to use—to get them to fit in and take out, and with the kids always messing up each other’s blocks. But with Minecraft, the blocks are digital so the kids can’t mess each other up, if you know how to manage them, and the bonus is that the students are incredibly engaged. Then you can throw in the fun part. You can let them PvP (fight) and chase each other in their world. The structures they’ve just made make a lot of fun things to hide behind, like funky-looking trees based on prime factorization or stacks of blocks in patterns that represent long division. It’s kind of a conceptual math world.

3. You can use Minecraft, even without access to computers.
We were only able to play Minecraft in the computer lab twice a week but that was perfect because I just ran math class using Minecraft as the lesson on those days. On other days, we’d be doing similar things. The kids would have graphing paper and would make their models with colored pencils and crayons and we would play math. I was really trying to teach them how to read and write algebra and to look at math as a different language.

4. Minecraft is just one creative tool in the toolbox.
In my third-grade class, we did a lot of tracking and graphing slopes, and I turned it into a maker activity as well. We learned how to read rise over run, and how to build a slope in Minecraft. Then we chopped up a bunch of different cardboard boxes and made racecar ramps at different slopes around the classroom, and ran averages on how far the racecar would travel with each slope—and this was a third-grade classroom.

5. Let the dog drive—at least sometimes.
One way to get started is just to try a whole class lesson and to see how the kids respond to it. And be prepared to let the dog drive at times—meaning when the class is playing the game, let them take control and just play. Give them their time but take yours as well. If you need a jumping-off point to get started, look for Minecraft lessons online, or see mine on the website Educade. The Parthenon lesson I created is one example. It turns algebra into a puzzle and it gives students simple instructions on how to build something cool. (There’s also a video that explains why the formulas actually work).

6. Use Minecraft to help change your classroom culture into something students love.
By far the greatest effect Minecraft has had on my students was a change in the classroom culture and attitudes about education. When we were preparing for our benchmark test I gave them ten Common Core word problems for homework. When I put them on our Edmodo page, they got mad at me. Mathcraft—at least the way I use it in the classroom—is not all in a video game. There is a lot of reading and writing of algebra and word problems. Before, they used to complain and give up when they had to do similar problems out of textbook. But now my kids turned even that part of the curriculum into a game and can not put down the pencil.

[Editor’s note: For more on Jim Pike’s use of Minecraft in the classroom, see the video, produced by Educade]

Categories
Gaming

The ‘Makers’ of Minecraft

Posted by Ryan Schaaf

No, this is not about the game developers of Minecraft (although they deserve accolades). The ‘makers’ refers to a movement picking up speed in the realm of education and society as a whole. It is not a new trend, as I helped my third graders construct race cars using household items over a decade ago. It is a trend that is being explored with its potential to bolster STEM education initiatives in classrooms and beyond.

The Maker movement is about creation. Whether the product is new or improved, makers are experiencing deep, engaging learning while using 21st century skills. According to Bloom’s Digital Taxonomy, creating demonstrates the highest level of thinking and learning, because we must utilize all other forms of thinking to create something new or improved.   So, what does the Maker movement have to do with a video game such as Minecraft?

 Makers are our Future

With STEM education being such a hot topic in schools, business, and the government, a resurgence of hands-on, brains-on manufacturing and engineering is reemerging.  What demographic is feeling the excitement of this resurgence? Children!

It has never been more important and exciting for students to learn the process of creating, tinkering, engineering, making and producing. The students of today will design the space ships of tomorrow, solve pollution and hunger, cure cancer and develop technologies we have yet to fathom.

Before a promising future is developed, teachers, parents and the business community must prepare the digital generation to excel at making. Video games like Minecraft can help

 Minecraft: The Maker’s Digital Playground

My son, Connor, is an active six year old with the mind and drive to make and create. Through my classroom experiences using digital game-based learning, I encouraged him to play Minecraft because of its educational potential. Connor was now in charge of a digital realm with unlimited space and pixelated materials to build with. He started off slow with minimal instruction or training. I monitored the amount of time he could play and adhered to the ‘hour of screen-time a day’ rule.

What I’ve seen is extraordinary. Connor has developed his own little world filled with underground bunkers, monolithic skyscrapers, oceans, buildings and vast landscapes built brick by brick. Everyday, Connor is excited to report his progress and share his plans with me. Jane McGonigal would be proud of his “blissful productivity”. 

Courtesy of C. Schaaf
Courtesy of C. Schaaf

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Digital vs. Non-Digital Making

Is reality-based creation better than digital creation? A few years ago, we might have given reality-based as our collective answer. However, technological innovation and disruption has a way of changing our minds at times. Nowadays, the digital tools are a great way to help conceptualize what to make before building it. Honestly, physical materials cost money and are often consumed after one use.  Digital materials in Minecraft are never scarce.  The game doesn’t penalize for constructing and deconstructing virtual products. Makers can simply build, destroy and rebuild without significant consequence. As a real world application, makers can duplicate their build using real materials.

Support and Collaboration

The potential applications for Minecraft in the classroom seem endless. Numerous Minecraft educational forums, communities and services have sprouted up to support teachers with the ambition and courage to introduce digital game-based learning into their classrooms.

MinecraftEdu.com

MinecraftEdu is the collaboration of a small team of educators and programmers from the United States and Finland. They are working with the creators of Minecraft, to make the game affordable and accessible to schools everywhere. They have also created a suite of tools that make it easy to unlock the power of Minecraft in YOUR classroom.

 Minecraft Wiki

The Minecraft Wiki is a publicly accessible and editable “wiki” for gathering useful information related to Minecraft. The wiki holds thousands of articles related to game play.

Minecraft is available here for a PC, on Xbox consoles, in Apple’s App Store and Google Play.