The Landscape of Digital Learning Games: Finding Paydirt

The Landscape of Digital Learning Games: Finding Paydirt

By Ryan L. Schaaf   This article first appeared at Amplify here. Reposted with permission. There are a wide variety of digital games available for players on countless platforms. It […]

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The Research Supporting Digital Gaming and Learning Part 2: The Gamer’s Gains: Evidence of Efficacy

By Ryan L. Schaaf Preface There are literally thousands of research studies, books, web articles, and news reports examining the effectiveness of games during the learning process. Some of these […]

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The Research Supporting Digital Gaming and Learning Part 1: The Gamer’s Brain

By Ryan L. Schaaf   This post originally was posted here. Reposted with permission from Amplify Games. Preface There are literally thousands of research studies, books, web articles, and news […]

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Setting the Record Straight: The Difference Between Digital Game-Based Learning, Gamification, and Other Related Buzzwords

By Ryan L. Schaaf   This post was originally posted here. Reposted with permission from Amplify Games. As more and more educators consider using games in their learning programs, they […]

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Digital Games: Learning through Gameplay – A Prequel

This post was originally posted here. This article is reposted with permission. By Ryan L. Schaaf   Have you ever observed a person playing a video game? Have you ever […]

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Video Games: A Powerful Medium for Learning with a Bad Wrap

Video games are a collaborative effort. They bring together different people and cultures that would normally never communicate with one another. Hordes of players from different continents and time zones ‘game’ for a shared goal. Despite many of the popular video game titles being interlaced with violence and vulgar material, many games have been published for an educational purpose and can bridge different cultures and teach tolerance and peace. Written by Ryan Schaaf and Nicky Mohan, this is an InfoSavvy21 original. (…)

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How Video Games In The Classroom Will Make Students Smarter

Around a billion and a half people all play video games of some sort. That’s more than 20% of the world’s population. Video games have become a part of life. They are now more than just leisure and entertainment. They are mainstream media, an everyday method of storytelling and representation. Games have become a common form of rhetoric for the 21st century. (…)

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Battling Depression through Video Games

Maximilian Dichtl reads the news just like anyone else. He’s seen what politicians, psychologist, and concerned parents have to say about video games and their impact on children—that games cause violencebad grades and depression. (…)

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Study Shows Video Games’ Impact On Face-to-face Teaching

In the past, I have covered many studies that look at the efficacy of game based learning. But a recent study from A-GAMES, a collaboration between New York University and the University of Michigan, is significant because it looks at the way games impact the learning experience and the relationship between teacher and student. It does this by considering how digital games support ‘formative assessment’ — a term educators and researchers use to describe “the techniques used by teachers to monitor, measure, and support student progress and learning during instruction.”

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6 Minecraft Lesson Ideas for your Common Core Math Class

Last year I taught third-grade math in a whole new way. Combining elements from the wildly popular sandbox game Minecraft, I had students thinking visually and creatively about mathematical models and theories that went way beyond a typical third-grade curriculum, transforming math class into what I like to call Mathcraft. (…)

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