By Ryan L. Schaaf This article first appeared at Amplify here. Reposted with permission. There are a wide variety of digital games available for players on countless platforms. It […]
Read MoreBy Ryan L. Schaaf Preface There are literally thousands of research studies, books, web articles, and news reports examining the effectiveness of games during the learning process. Some of these […]
Read MoreBy Ryan L. Schaaf This post originally was posted here. Reposted with permission from Amplify Games. Preface There are literally thousands of research studies, books, web articles, and news […]
Read MoreBy Ryan L. Schaaf This post was originally posted here. Reposted with permission from Amplify Games. As more and more educators consider using games in their learning programs, they […]
Read MoreThis post was originally posted here. This article is reposted with permission. By Ryan L. Schaaf Have you ever observed a person playing a video game? Have you ever […]
Read MoreVideo games are a collaborative effort. They bring together different people and cultures that would normally never communicate with one another. Hordes of players from different continents and time zones ‘game’ for a shared goal. Despite many of the popular video game titles being interlaced with violence and vulgar material, many games have been published for an educational purpose and can bridge different cultures and teach tolerance and peace. Written by Ryan Schaaf and Nicky Mohan, this is an InfoSavvy21 original. (…)
Read MoreAround a billion and a half people all play video games of some sort. That’s more than 20% of the world’s population. Video games have become a part of life. They are now more than just leisure and entertainment. They are mainstream media, an everyday method of storytelling and representation. Games have become a common form of rhetoric for the 21st century. (…)
Read MoreMaximilian Dichtl reads the news just like anyone else. He’s seen what politicians, psychologist, and concerned parents have to say about video games and their impact on children—that games cause violence, bad grades and depression. (…)
Read MoreIn the past, I have covered many studies that look at the efficacy of game based learning. But a recent study from A-GAMES, a collaboration between New York University and the University of Michigan, is significant because it looks at the way games impact the learning experience and the relationship between teacher and student. It does this by considering how digital games support ‘formative assessment’ — a term educators and researchers use to describe “the techniques used by teachers to monitor, measure, and support student progress and learning during instruction.”
Read MoreLast year I taught third-grade math in a whole new way. Combining elements from the wildly popular sandbox game Minecraft, I had students thinking visually and creatively about mathematical models and theories that went way beyond a typical third-grade curriculum, transforming math class into what I like to call Mathcraft. (…)
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