The Research Supporting Digital Gaming and Learning Part 2: The Gamer’s Gains: Evidence of Efficacy

The Research Supporting Digital Gaming and Learning Part 2: The Gamer’s Gains: Evidence of Efficacy

By Ryan L. Schaaf Preface There are literally thousands of research studies, books, web articles, and news reports examining the effectiveness of games during the learning process. Some of these sources are research in nature; some are based on firsthand experiences or accounts, while others are formed on opinions or even sophistry. The truth is […]

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The Research Supporting Digital Gaming and Learning Part 1: The Gamer’s Brain

By Ryan L. Schaaf   This post originally was posted here. Reposted with permission from Amplify Games. Preface There are literally thousands of research studies, books, web articles, and news reports examining the effectiveness of games during the learning process. Some of these sources are research-based, some are first hand experiences or accounts, while others […]

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Quantifying the Impact: An Interview with Dan Norton

iCivics Teacher Council Member Joe Schmidt interviewed Dan Norton a founding partner and CCO at Filament Games who specializes in crafting educational game design documents and storyboards that originate from learning objectives.(…)

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6 Ways To Find Video Games You Can Teach With

Teachers value many different types of digital media, with games and activities for student use in school topping the list at 65%. Despite their popularity with students and teachers, it is a struggle to find digital games relevant for instruction. These six strategies might prove useful when finding instructional digital games.

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