Research

The Research Supporting Digital Gaming and Learning Part 2: The Gamer’s Gains: Evidence of Efficacy

By Ryan L. Schaaf Preface There are literally thousands of research studies, books, web articles, and news reports examining the effectiveness of games during the learning process. Some of these […]

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The Research Supporting Digital Gaming and Learning Part 1: The Gamer’s Brain

By Ryan L. Schaaf   This post originally was posted here. Reposted with permission from Amplify Games. Preface There are literally thousands of research studies, books, web articles, and news […]

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Inclusion in the 21st-century classroom: Differentiating with technology

A 2005 U.S. Department of Education study found that whole-class instruction was the most common format experienced by secondary students with disabilities as well as students in regular education academic classes. The same study showed that only thirteen percent of secondary students with disabilities in general education classes experienced substantial curriculum modification or a specialized curriculum. If we know that differentiated instruction is effective in improving student performance, while still meeting required performance standards, why aren’t more teachers using it?

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Hyperlink Lane: Creating a ‘Web Map’ for Learner Research

Learning is a process. Sometimes it’s messy, disorganized, and chaotic. In some cases this is favorable and will promote tenacity and perseverance, making the learner’s journey that much more enlightening. On the other hand, the web is an imperfect place. The sheer volume of available information is incomprehensible. By the end of 2013 […]

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December 2022
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