Teaching Google Natives To Value Information

Teaching Google Natives To Value Information

Teaching Google Natives To Value Information

by Terry Heick

The usual term is a digital native–students born into our digital, connected, and uber-social world who have always had Wikipedia to ask questions, and Google to bail them out. There is nuance to this phenomenon that can distract a bit from the big picture. As with so many complex issues, it is tempting to over-generalize things—claims that 21st century students need to be taught with 21st century tools, or raging against the machine and forcing students to use books, dammit.

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Marzano’s 9 Instructional Strategies In Infographic Form

In education, louder than the call for innovation, engagement, thought, or self-direction is the call to be research-based. In fact, being research-based may even trump being data-based, the two twins of modern ed reform. The former stems, in part, from deserved skepticism of trends that have little evidence of performance, and the latter comes from a similar place. The big idea behind the both is “proof”–having some kind of confidence that what we’re doing now works, and that because of both data and research, we can more or less nail down what exactly it is that we’re doing that works or doesn’t work, and why.

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The ‘Makers’ of Minecraft

No, this is not about the game developers of Minecraft (although they deserve accolades). The ‘makers’ refers to a movement picking up speed in the realm of education and society as a whole. It is not a new trend, as I helped my third graders construct race cars using household items over a decade ago. It is a trend that is being explored with its potential to bolster STEM education initiatives in classrooms and beyond.(…)

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Hyperlink Lane: Creating a ‘Web Map’ for Learner Research

Learning is a process. Sometimes it’s messy, disorganized, and chaotic. In some cases this is favorable and will promote tenacity and perseverance, making the learner’s journey that much more enlightening. On the other hand, the web is an imperfect place. The sheer volume of available information is incomprehensible. By the end of 2013 […]

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Phone Addicts Get Their Own Sidewalk Lane

Some places have lanes for bicycles, others for motorcycles, but there’s a place in mainland China that boasts a different type of lane altogether: one for phone addicts glued to their screens. According to a Chinese publication, the cellphone lane above was spotted along a place called Foreigner Street in Chongqing city, one of the five major cities in the country. The sidewalk was most likely painted on for everyone’s safety, because, hey, if there’s distracted driving, there’s also distracted walking, as perfectly demonstrated by the woman in this video.

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Digital Gaming and Simulations: Real World Relevance and Classroom Applications

One of the teaching approaches teachers can embrace is using digital games and simulations during instruction. Games and simulations are rich in scenarios and have an amazing ability to embed information into their storylines or gameplay. With so many digital games and simulations available across numerous platforms such as web browsers, tablets, computers, and handheld devices, teachers have a wide crop of games to choose from. This article, appearing in Corwin Connects, outlines five strategies to help teachers embrace digital games and simulations for deep and powerful learning.

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6 Ways To Find Video Games You Can Teach With

Teachers value many different types of digital media, with games and activities for student use in school topping the list at 65%. Despite their popularity with students and teachers, it is a struggle to find digital games relevant for instruction. These six strategies might prove useful when finding instructional digital games.

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September 2014
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