Creativity, contentment, awe and wonder, excitement, curiosity, pride, surprise, love, relief, and joy. These are the ten emotions that game players experience, according to Jane McGonigal in Reality is Broken: Why Games Make Us Better and How They Change the World. Do teachers report feeling any of these emotions when they describe professional development? No (except for maybe relief when it’s over).
Read MoreThe following is an excerpt from “Deeper Learning How Eight Innovative Public Schools Are Transforming Education in the Twenty-First Century,” by Monica R. Martinez and Dennis McGrath.A particularly vivid example of putting students in the driver’s seat of their own education is the way they handle what traditional schools refer to as parent-teacher conferences.
Read MoreDid you know that 73 percent of recruiters have hired a candidate through social media, and that 93 percent of hiring managers will review an applicant’s social media profile before taking the next step?
Read MoreSurgeons in Oxford, led by Professor Robert MacLaren, fitted the chip at the back of Chris’ eye in a complex eight-hour operation last month. Chris, from Wiltshire, said: ‘I’ve always had that thought that one day I would be able to see again.’
Read MoreInstructional strategies, according to Alberta Learning, are “techniques teachers use to help students become independent, strategic learners. These strategies become learning strategies when students independently select the appropriate ones and use them effectively to accomplish tasks or meet goals.” the strength of instructional strategies is that they determine how teachers can go about realizing their teaching objectives.
Read MoreIn the past, I have covered many studies that look at the efficacy of game based learning. But a recent study from A-GAMES, a collaboration between New York University and the University of Michigan, is significant because it looks at the way games impact the learning experience and the relationship between teacher and student. It does this by considering how digital games support ‘formative assessment’ — a term educators and researchers use to describe “the techniques used by teachers to monitor, measure, and support student progress and learning during instruction.”
Read MoreAs teachers and educators, we are constantly required to review, evaluate and renew our teaching strategies to align them with the cultural, technological and pedagogical ethos of the era we are living in. In today’s era, the digital component is at the foreground which obviously calls for a new mindset, a novel conceptual framework that views technology not as an end itself but solely a mean to an educational end.
Read MoreMore than 100,000 teacher-created digital textbooks are now available online through the CK-12 Foundation’s free STEM content and tools platform. The 106,000 digital texts, or FlexBooks, come from the roughly 30,000 schools using CK-12’s free and open digital resources. CK-12 is launching two new tools in addition to its new content. (…)
Read MoreI absolutely love planning lessons from scratch. I just got a job teaching technology units for a summer camp for elementary age students. I can design and teach whatever I want – planning for a different theme each week. (…)
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